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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
So where do ya'll plan to start with LU?
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<blockquote data-quote="BabbageUK" data-source="post: 8450463" data-attributes="member: 99173"><p>I think we're at cross purposes here. You're talking about the game as whole, and using a particular system for - as far as I can tell - every journey. I'm not. I'm talking about, whenever needed, I just use the system to flesh out a journey I need to slow down or need to feel takes time or is hazardous. That can be piecemeal. Skip it if it's not warranted, use it when needed - even within one session. I just see it as another tool in the Narrator's toolbox, not a subsystem which needs to be worked through every time. Additionally I see it as something which should very much be in the background, almost invisible. The players shouldn't know you're following a subsystem, to them it's just part of the existing adventure. I ask them how they plan their journey, where they go, what they do. I don't set out a mini-game, because that would ruin the atmosphere and sense of disbelief.</p><p></p><p>To be absolutely clear, I would only use the journey rules where appropriate - not every time. I certainly wouldn't bother asking my players if I could. It's in their power to ask to fast track if they want, or enjoy the scenery. It isn't in their power to dictate how I run an adventure or what tools I use. It doesn't interfere with their agency in any way - which definitely <em>would </em>need flagging up in session 0.</p></blockquote><p></p>
[QUOTE="BabbageUK, post: 8450463, member: 99173"] I think we're at cross purposes here. You're talking about the game as whole, and using a particular system for - as far as I can tell - every journey. I'm not. I'm talking about, whenever needed, I just use the system to flesh out a journey I need to slow down or need to feel takes time or is hazardous. That can be piecemeal. Skip it if it's not warranted, use it when needed - even within one session. I just see it as another tool in the Narrator's toolbox, not a subsystem which needs to be worked through every time. Additionally I see it as something which should very much be in the background, almost invisible. The players shouldn't know you're following a subsystem, to them it's just part of the existing adventure. I ask them how they plan their journey, where they go, what they do. I don't set out a mini-game, because that would ruin the atmosphere and sense of disbelief. To be absolutely clear, I would only use the journey rules where appropriate - not every time. I certainly wouldn't bother asking my players if I could. It's in their power to ask to fast track if they want, or enjoy the scenery. It isn't in their power to dictate how I run an adventure or what tools I use. It doesn't interfere with their agency in any way - which definitely [I]would [/I]need flagging up in session 0. [/QUOTE]
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Level Up: Advanced 5th Edition (A5E)
So where do ya'll plan to start with LU?
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