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So...where does retraining fit in?
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<blockquote data-quote="Balesir" data-source="post: 5899114" data-attributes="member: 27160"><p>Retraining seems to work excellently in 4e, but that is in part due to how the rest of the system works. How it will play out in 5e is hard to say without knowing how 5e character building and advancement will work.</p><p></p><p>One thought/concern I can see is that it may be something much more desirable for fighters and rogues than for wizards and clerics, if 5e is going back to "vancian" casting. A major element/use for retraining in 4e seems to me to be to bring the variety of spell effects that wizards were "used to" in older editions in a controlled and limited way. An upside is that the other classes also gain this sort of flexibility; a fighter whose schtick used to be roundhouse swings can shift to trip-based attacks later on, for example, which feels generally more rounded and organic than being stuck to one "speciality" for the whole of the character's career.</p><p></p><p>Wizards with "vancian" spellbooks have no need of this - they get all the options, all the time. But fighters with "manoeuvres" and rogues with "tricks" might well feel a lot more "organic" if they can switch out those schticks from time to time as they level.</p></blockquote><p></p>
[QUOTE="Balesir, post: 5899114, member: 27160"] Retraining seems to work excellently in 4e, but that is in part due to how the rest of the system works. How it will play out in 5e is hard to say without knowing how 5e character building and advancement will work. One thought/concern I can see is that it may be something much more desirable for fighters and rogues than for wizards and clerics, if 5e is going back to "vancian" casting. A major element/use for retraining in 4e seems to me to be to bring the variety of spell effects that wizards were "used to" in older editions in a controlled and limited way. An upside is that the other classes also gain this sort of flexibility; a fighter whose schtick used to be roundhouse swings can shift to trip-based attacks later on, for example, which feels generally more rounded and organic than being stuck to one "speciality" for the whole of the character's career. Wizards with "vancian" spellbooks have no need of this - they get all the options, all the time. But fighters with "manoeuvres" and rogues with "tricks" might well feel a lot more "organic" if they can switch out those schticks from time to time as they level. [/QUOTE]
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