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So where is your world now??
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<blockquote data-quote="Zappo" data-source="post: 719197" data-attributes="member: 633"><p>The history of the world goes like this: up to about three centuries before the standard campaign, the world had no magic at all, no supernatural creatures, and was inhabited by humans, elves, and dwarves. The technological level was very high, though not exceedingly so - think near future, like Cyberpunk. Huge metropolises existed, and a world government ensured overall peace. A project to colonize the moon had just started.</p><p></p><p>Then the first sorcerers appeared; normal people who suddenly began displaying incredible supernatural powers. Some stayed in secret, some got invited to talk shows, and all were fairly feared. Scientists tried to determine the source of their power, with little or no success.</p><p></p><p>At the same time, technology started to malfunction. Airplane accidents became increasingly more common, computers began occasionally committing mistakes, the images on televisions became distorted, synthethic medicines became less and less effective. One terrible day, all contacts with the moon colony were lost, and all subsequent attempts to send a shuttle failed horribly.</p><p></p><p>Mere months after the revealing of the first sorcerer, monsters appeared. Small creatures with little supernatural powers at first, and then gorgons, illithids and dragons. Ever tried to fight a dragon with a malfunctioning F-16?</p><p></p><p>Things never got better. They got worse: outer planar forces took notice of the world, and moved into action. A devil lord began plans to conquer this world where magic was growing, but he found that the magical energy wasn't yet strong enough to enter - except for one thing. His minions could enter the minds of the people who were strongest in magic. And so all sorcerers started experiencing terrible dreams and insanity, and turned themselves to worship of the demonic forces, and used their powers to conjure more and more monsters and to work towards the entering of the devil lord and his army into the world.</p><p></p><p>As magic grew stronger, technology became more and more unreliable, up to just early-renaissance level; noone could figure out why, and the world plummeted into utter chaos. People fled cities when the concrete and high-tech alloys which made buildings became brittle. The whole thing took just three years, which incidentally is a nice duration for a good campaign.</p><p></p><p>During the three following centuries, a lot more interesting things happened, including the codification of wizardly magic, the coming of gods and divine magic, and the appearance of the other humanoids. At the age of the standard campaign, humans only remember technology in legends; dwarves have just accepted its loss; and elves, well, they are still trying to figure out what the hell happened. Theories abound; some think that the newly-arrived gods are to blame, others blame the fiends, others think it's a cyclic event and that magic will fade again maybe in a thousand years or a million, and others (mostly elves) think it's a government experiment went wrong.You're welcome to! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" />This sounds very interesting, but it's quite a bit different from my setting. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>In the "standard campaign" age, technology is all but forgotten, though adventurers can still explore the ruins of the old cities, inhabited by monsters, and occasionally find the odd still-working artefact. And of course, noone has heard from the lunar colony ever since the years of chaos... who knows what happened up there.</p><p></p><p>With the current era, I aimed for something that stayed closer to standard fantasy while allowing for novels, wargames, card games, RPGs, CRPGs, and anything else, because WotC wanted so, but each age of the world (the cyberpunkish technological age, the apocalyptic years of chaos, the post-apocalyptic advent of the gods, the high fantasy current era, eventually the invasion of the fiends, and/or if the DM so wishes the rebirth of technology alla Arcanum) is very interesting and has the potential to be developed into a full setting.</p></blockquote><p></p>
[QUOTE="Zappo, post: 719197, member: 633"] The history of the world goes like this: up to about three centuries before the standard campaign, the world had no magic at all, no supernatural creatures, and was inhabited by humans, elves, and dwarves. The technological level was very high, though not exceedingly so - think near future, like Cyberpunk. Huge metropolises existed, and a world government ensured overall peace. A project to colonize the moon had just started. Then the first sorcerers appeared; normal people who suddenly began displaying incredible supernatural powers. Some stayed in secret, some got invited to talk shows, and all were fairly feared. Scientists tried to determine the source of their power, with little or no success. At the same time, technology started to malfunction. Airplane accidents became increasingly more common, computers began occasionally committing mistakes, the images on televisions became distorted, synthethic medicines became less and less effective. One terrible day, all contacts with the moon colony were lost, and all subsequent attempts to send a shuttle failed horribly. Mere months after the revealing of the first sorcerer, monsters appeared. Small creatures with little supernatural powers at first, and then gorgons, illithids and dragons. Ever tried to fight a dragon with a malfunctioning F-16? Things never got better. They got worse: outer planar forces took notice of the world, and moved into action. A devil lord began plans to conquer this world where magic was growing, but he found that the magical energy wasn't yet strong enough to enter - except for one thing. His minions could enter the minds of the people who were strongest in magic. And so all sorcerers started experiencing terrible dreams and insanity, and turned themselves to worship of the demonic forces, and used their powers to conjure more and more monsters and to work towards the entering of the devil lord and his army into the world. As magic grew stronger, technology became more and more unreliable, up to just early-renaissance level; noone could figure out why, and the world plummeted into utter chaos. People fled cities when the concrete and high-tech alloys which made buildings became brittle. The whole thing took just three years, which incidentally is a nice duration for a good campaign. During the three following centuries, a lot more interesting things happened, including the codification of wizardly magic, the coming of gods and divine magic, and the appearance of the other humanoids. At the age of the standard campaign, humans only remember technology in legends; dwarves have just accepted its loss; and elves, well, they are still trying to figure out what the hell happened. Theories abound; some think that the newly-arrived gods are to blame, others blame the fiends, others think it's a cyclic event and that magic will fade again maybe in a thousand years or a million, and others (mostly elves) think it's a government experiment went wrong.You're welcome to! :DThis sounds very interesting, but it's quite a bit different from my setting. :) In the "standard campaign" age, technology is all but forgotten, though adventurers can still explore the ruins of the old cities, inhabited by monsters, and occasionally find the odd still-working artefact. And of course, noone has heard from the lunar colony ever since the years of chaos... who knows what happened up there. With the current era, I aimed for something that stayed closer to standard fantasy while allowing for novels, wargames, card games, RPGs, CRPGs, and anything else, because WotC wanted so, but each age of the world (the cyberpunkish technological age, the apocalyptic years of chaos, the post-apocalyptic advent of the gods, the high fantasy current era, eventually the invasion of the fiends, and/or if the DM so wishes the rebirth of technology alla Arcanum) is very interesting and has the potential to be developed into a full setting. [/QUOTE]
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