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So Where my Witches at?
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<blockquote data-quote="RangerWickett" data-source="post: 8173948" data-attributes="member: 63"><p>In the ZEITGEIST setting we had a one-shot adventure - <strong>Bonds of Forced Faith</strong> - that was all about trying to stop a coven of witches before they do something bad on the night of a lunar eclipse. Each witch was basically a wizard who could cast fun flavorful curses on offensive, could punish you with a retaliatory curse if you hit her, could turn into a raven to escape, and either messed with people's minds or flew around in a cauldron or had spooky minions. </p><p></p><p>But the curses were the big thing. </p><p></p><p>The key thing was getting the flavor right: curses need to be spooky and a little horrifying, but not something that takes you out of the adventure. At least not until you face the leader of the witches in the climax, who had a suite of curses that were some variant of "if the PC does X, they get punished with Y," and they probably <em>have</em> to do X to win, but maybe they can be clever and avoid the curse.</p><p></p><p>In the upcoming Adventures in ZEITGEIST book, we have a wizard subclass - the school of ravencraft. It's sort of a crime gang made up of witches, who filch enchantments off magic items and blackmail people with curses.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 8173948, member: 63"] In the ZEITGEIST setting we had a one-shot adventure - [B]Bonds of Forced Faith[/B] - that was all about trying to stop a coven of witches before they do something bad on the night of a lunar eclipse. Each witch was basically a wizard who could cast fun flavorful curses on offensive, could punish you with a retaliatory curse if you hit her, could turn into a raven to escape, and either messed with people's minds or flew around in a cauldron or had spooky minions. But the curses were the big thing. The key thing was getting the flavor right: curses need to be spooky and a little horrifying, but not something that takes you out of the adventure. At least not until you face the leader of the witches in the climax, who had a suite of curses that were some variant of "if the PC does X, they get punished with Y," and they probably [I]have[/I] to do X to win, but maybe they can be clever and avoid the curse. In the upcoming Adventures in ZEITGEIST book, we have a wizard subclass - the school of ravencraft. It's sort of a crime gang made up of witches, who filch enchantments off magic items and blackmail people with curses. [/QUOTE]
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