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So Where my Witches at?
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<blockquote data-quote="Remathilis" data-source="post: 8174062" data-attributes="member: 7635"><p>I think you're onto something, the call for a witch is probably a reaction to D&D's wizard being focused on combat magic (and the sorcerer and warlock moreso) rather than on more passive magics. The witch isn't a combat mage (though they can defend themselves), they are more into support and trickery magic. Sorta like the bard fills a support role rather than a blaster role. And if we are talking a new 20 level class, I could totally see a witch class built off a wizard chassis (d6, robes and staff) with a mix of bardic, druid, and warlock magic being their bag. </p><p></p><p>But since D&D isn't exactly keen on adding whole new classes, I think it could've been an area subclasses might have filled the niche. Again, I point to the celestial warlock or divine soul sorcerer as an example of taking another classes main theme (cleric/paladin) and giving a taste of it to another class to expand the options of the class without diluting the original. A Witchcraft wizard tradition could mix in a few druidic and/or warlocky abilities to give the wizard a natural and/or sinister option. A Circle of the Coven could likewise give druids access to some necromantic or cursing abilities from the warlock or necromancer. </p><p></p><p>and if there was ever a time to put a witch subclass in the game, the book of options named after a witch (and references witchery several time s in the text) probably was the best time to do it.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8174062, member: 7635"] I think you're onto something, the call for a witch is probably a reaction to D&D's wizard being focused on combat magic (and the sorcerer and warlock moreso) rather than on more passive magics. The witch isn't a combat mage (though they can defend themselves), they are more into support and trickery magic. Sorta like the bard fills a support role rather than a blaster role. And if we are talking a new 20 level class, I could totally see a witch class built off a wizard chassis (d6, robes and staff) with a mix of bardic, druid, and warlock magic being their bag. But since D&D isn't exactly keen on adding whole new classes, I think it could've been an area subclasses might have filled the niche. Again, I point to the celestial warlock or divine soul sorcerer as an example of taking another classes main theme (cleric/paladin) and giving a taste of it to another class to expand the options of the class without diluting the original. A Witchcraft wizard tradition could mix in a few druidic and/or warlocky abilities to give the wizard a natural and/or sinister option. A Circle of the Coven could likewise give druids access to some necromantic or cursing abilities from the warlock or necromancer. and if there was ever a time to put a witch subclass in the game, the book of options named after a witch (and references witchery several time s in the text) probably was the best time to do it. [/QUOTE]
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