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So Where my Witches at?
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<blockquote data-quote="Remathilis" data-source="post: 8174538" data-attributes="member: 7635"><p>My issue is that warlocks have too few spell slots (due to how they structured Pact Magic) and they end up relying on cantrips and invocations, and that creates the illusion of doing 1-2 things constantly and a few "whammo" effects ever-so-often. I think the class is fun for certain playstyles, but I think warlocks are really geared toward an "attacker-with-tricks" playstyle moreso than a dedicated spellcaster (so much so, I tend to thing of them more like the magic-equivalent to rogues than akin to wizards or sorcerers).</p><p></p><p>I think there is room for a subclass that adds some warlock elements to a full spellcaster. </p><p></p><p>For me, a witch dabbles a little in all those things, but doesn't specialize in any of them per se. A witch does read omens, but they also lay hexs, cast charms, brew potions, summon monsters, and turn people into toads. The schools of magic kinda assume you're going to focus on one of those aspects, rather than touch on several. </p><p></p><p>Furthermore, if a "witch" is just a wizard specializing in a normal school of magic, there is nothing "witchy" about their magic and you've gone to the Harry Potter school of "witch is the feminine of wizard" rather than make witch something unique. </p><p></p><p></p><p></p><p>I built a shadow sorcerer. My biggest problem is that anything I wanted to do with them, I tended to find there wasn't enough spells to support the concept. They are lousy necromancers, have no summonings, not a lot of illusions, and very few debuffs. Coupled with their low spell selection, I found that they ended up still heavy on blast magic with a few key utility spells scattered through. But that's a topic for another day.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8174538, member: 7635"] My issue is that warlocks have too few spell slots (due to how they structured Pact Magic) and they end up relying on cantrips and invocations, and that creates the illusion of doing 1-2 things constantly and a few "whammo" effects ever-so-often. I think the class is fun for certain playstyles, but I think warlocks are really geared toward an "attacker-with-tricks" playstyle moreso than a dedicated spellcaster (so much so, I tend to thing of them more like the magic-equivalent to rogues than akin to wizards or sorcerers). I think there is room for a subclass that adds some warlock elements to a full spellcaster. For me, a witch dabbles a little in all those things, but doesn't specialize in any of them per se. A witch does read omens, but they also lay hexs, cast charms, brew potions, summon monsters, and turn people into toads. The schools of magic kinda assume you're going to focus on one of those aspects, rather than touch on several. Furthermore, if a "witch" is just a wizard specializing in a normal school of magic, there is nothing "witchy" about their magic and you've gone to the Harry Potter school of "witch is the feminine of wizard" rather than make witch something unique. I built a shadow sorcerer. My biggest problem is that anything I wanted to do with them, I tended to find there wasn't enough spells to support the concept. They are lousy necromancers, have no summonings, not a lot of illusions, and very few debuffs. Coupled with their low spell selection, I found that they ended up still heavy on blast magic with a few key utility spells scattered through. But that's a topic for another day. [/QUOTE]
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