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So Where my Witches at?
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<blockquote data-quote="humble minion" data-source="post: 8175643" data-attributes="member: 5948"><p>Brainstorming a wizard subclass...</p><p></p><p>School of the Hedgerows (a better name, please!)</p><p></p><p>Quiet Magics: At 2nd level, when you cast an evocation or conjuration spell that inflicts fire, cold, lightning, thunder, acid, or force damage, anyone affected by the spell has resistance to the damage it causes</p><p></p><p>Witch's Minion: At 2nd level, you gain the Warlock ability Pact of the Chain</p><p></p><p>Cauldron Mistress: at 2nd level, the gold and time you must spend to create a potion are halved</p><p></p><p>Hedge Magic: The following cantrips and spells are wizard spells for you</p><p>Cantrips: Druidcraft, Guidance</p><p>1st: Detect Poison and Disease, Bane, Hex, Speak With Animals, Goodberry</p><p>2nd: Augury, Beast Sense, Prayer of Healing, Protection from Poison</p><p>3rd: Plant Growth, Spirit Guardians</p><p>4th: Divination, Grasping Vine</p><p>5th: Awaken, Tree Stride</p><p></p><p>Evil Eye: At 6th level, you add the Bestow Curse spell to your spellbook if it isn't there already. For you, the Bestow Curse spell has a range of 30ft. You may cast it without expending a spell slot, and requiring only a bonus action to cast. Once you have cast it once in this way, you cannot do so again until you complete a long rest, though you can still cast it normally using a spell slot and requiring an action.</p><p></p><p>Witch's Companion: At 10th level, you gain the Voice of the Chain Master warlock invocation.</p><p></p><p>Create Poppet: At 14th level you may create an effigy that acts as a mystical link between you and another creature. You must have a body part (lock of hair, fingernail paring, etc) of the target in your possession. Creating a poppet takes 1 hour and requires materials costing 100gp. If you have a poppet in your possession, any enchantment, divination, illusion, or transmutation spell of 6th level or below that does not inflict hit point damage can be cast on the poppet and will affect the target creature regardless of range or line of sight. The target makes saving throws at disadvantage against spells cast in this way. You may only have a single poppet at any one time. If you create a second, the first one crumbles to dust and the body part used to create it may not be re-used.</p></blockquote><p></p>
[QUOTE="humble minion, post: 8175643, member: 5948"] Brainstorming a wizard subclass... School of the Hedgerows (a better name, please!) Quiet Magics: At 2nd level, when you cast an evocation or conjuration spell that inflicts fire, cold, lightning, thunder, acid, or force damage, anyone affected by the spell has resistance to the damage it causes Witch's Minion: At 2nd level, you gain the Warlock ability Pact of the Chain Cauldron Mistress: at 2nd level, the gold and time you must spend to create a potion are halved Hedge Magic: The following cantrips and spells are wizard spells for you Cantrips: Druidcraft, Guidance 1st: Detect Poison and Disease, Bane, Hex, Speak With Animals, Goodberry 2nd: Augury, Beast Sense, Prayer of Healing, Protection from Poison 3rd: Plant Growth, Spirit Guardians 4th: Divination, Grasping Vine 5th: Awaken, Tree Stride Evil Eye: At 6th level, you add the Bestow Curse spell to your spellbook if it isn't there already. For you, the Bestow Curse spell has a range of 30ft. You may cast it without expending a spell slot, and requiring only a bonus action to cast. Once you have cast it once in this way, you cannot do so again until you complete a long rest, though you can still cast it normally using a spell slot and requiring an action. Witch's Companion: At 10th level, you gain the Voice of the Chain Master warlock invocation. Create Poppet: At 14th level you may create an effigy that acts as a mystical link between you and another creature. You must have a body part (lock of hair, fingernail paring, etc) of the target in your possession. Creating a poppet takes 1 hour and requires materials costing 100gp. If you have a poppet in your possession, any enchantment, divination, illusion, or transmutation spell of 6th level or below that does not inflict hit point damage can be cast on the poppet and will affect the target creature regardless of range or line of sight. The target makes saving throws at disadvantage against spells cast in this way. You may only have a single poppet at any one time. If you create a second, the first one crumbles to dust and the body part used to create it may not be re-used. [/QUOTE]
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