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So Where my Witches at?
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<blockquote data-quote="Remathilis" data-source="post: 8178856" data-attributes="member: 7635"><p>The way D&D markets itself is that the PC options are primarily to be used for PCs and that the PCs are generally the heroes of the game. There are very few outright "evil" options in the game, and the few that are there are mostly marketed as antiheroes rather than villains. As far as I know, there are two overtly evil options and they are both in the DMG.</p><p></p><p>Now, can D&D be played with purely evil PCs or can PC options be used for evil NPCs? Of course. There is nothing stopping that, any more than making a LG paladin the antagonist of your game. Heck, those overtly evil options are there to do exactly that. But I think it's fair to say that WotC designs most of their PC options to work with thier adventures, and those adventures assume PCs who are fit the role of hero to a greater or lesser extent. A witch option would be treated no different than the current assassin, necromancer, or fiendlock subs as a dark, edgy antihero option rather than an evil NPC option to be fought. </p><p></p><p>That said, I still have a hard time believing that witch is such a polarizing, offensive concept that WotC would be raked over the coals for using the archetype for a PC-facing mechanic, esp if said archetype has no overt mentions or requirement of being female and/or evil. I mean, Paizo hasn't faced backlash for putting out a witch class in Pathfinder (the 2e version recently was released) so I fail to see what WotC would. </p><p></p><p>Yeah, someone will be offended. Someone is always offended. Someone on this board is offended by the cleric class because it mentions gods and polytheism. You can't please everyone. But I feel the backlash from a witch option would be minimal as long as WotC keeps it gender neutral and alignment neutral.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8178856, member: 7635"] The way D&D markets itself is that the PC options are primarily to be used for PCs and that the PCs are generally the heroes of the game. There are very few outright "evil" options in the game, and the few that are there are mostly marketed as antiheroes rather than villains. As far as I know, there are two overtly evil options and they are both in the DMG. Now, can D&D be played with purely evil PCs or can PC options be used for evil NPCs? Of course. There is nothing stopping that, any more than making a LG paladin the antagonist of your game. Heck, those overtly evil options are there to do exactly that. But I think it's fair to say that WotC designs most of their PC options to work with thier adventures, and those adventures assume PCs who are fit the role of hero to a greater or lesser extent. A witch option would be treated no different than the current assassin, necromancer, or fiendlock subs as a dark, edgy antihero option rather than an evil NPC option to be fought. That said, I still have a hard time believing that witch is such a polarizing, offensive concept that WotC would be raked over the coals for using the archetype for a PC-facing mechanic, esp if said archetype has no overt mentions or requirement of being female and/or evil. I mean, Paizo hasn't faced backlash for putting out a witch class in Pathfinder (the 2e version recently was released) so I fail to see what WotC would. Yeah, someone will be offended. Someone is always offended. Someone on this board is offended by the cleric class because it mentions gods and polytheism. You can't please everyone. But I feel the backlash from a witch option would be minimal as long as WotC keeps it gender neutral and alignment neutral. [/QUOTE]
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