Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
So Where my Witches at?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 8179111" data-attributes="member: 29398"><p>Even if there's only fifteen of something in the world, when there's five of them in the same room then that thing is not rare in that place. In the context of that room the thing is rather common, and people will become accustomed to seeing it.</p><p></p><p>If a PC creature type or a class is intended to be rare and special, to me that means maybe one such PC <em>might</em> show up during an entire long-run multi-party campaign. I see the Paladin in 1e as working like this: it's gated behind a high enough stat requirement to make it fairly rare, assuming people are rolling honestly, but if you do manage to get one it can really rock.</p><p></p><p>Sadly, when people are using point-buy or standard array then gating behind high stat requirements no longer really works. The only other means of gating it I can think of is some sort of randomizer: for a rare class, say, a player could <strong>either</strong> freely choose between some basic classes <strong>or</strong> roll on a table that has the benefit of having a wider range of options including the rare ones but the drawback of having to play what you roll no matter what. (this latter method is what I already do for PC race in my game - you can choose from a range of basics or roll on a much-wider-ranging table, but if you choose to roll you're stuck with what you get)</p><p></p><p>The whole rare-and-special element of something is rather lost if players can play it whenever they like and a single party can contain three or four of them at a time.</p><p></p><p>My objective is to make playing a "rare" class or race an uncommon occurrence.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8179111, member: 29398"] Even if there's only fifteen of something in the world, when there's five of them in the same room then that thing is not rare in that place. In the context of that room the thing is rather common, and people will become accustomed to seeing it. If a PC creature type or a class is intended to be rare and special, to me that means maybe one such PC [I]might[/I] show up during an entire long-run multi-party campaign. I see the Paladin in 1e as working like this: it's gated behind a high enough stat requirement to make it fairly rare, assuming people are rolling honestly, but if you do manage to get one it can really rock. Sadly, when people are using point-buy or standard array then gating behind high stat requirements no longer really works. The only other means of gating it I can think of is some sort of randomizer: for a rare class, say, a player could [B]either[/B] freely choose between some basic classes [B]or[/B] roll on a table that has the benefit of having a wider range of options including the rare ones but the drawback of having to play what you roll no matter what. (this latter method is what I already do for PC race in my game - you can choose from a range of basics or roll on a much-wider-ranging table, but if you choose to roll you're stuck with what you get) The whole rare-and-special element of something is rather lost if players can play it whenever they like and a single party can contain three or four of them at a time. My objective is to make playing a "rare" class or race an uncommon occurrence. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
So Where my Witches at?
Top