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So Where my Witches at?
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<blockquote data-quote="Remathilis" data-source="post: 8179181" data-attributes="member: 7635"><p>My take for my games: </p><p></p><p>Common: Found effectively everywhere. Option always allowed without permission. </p><p>Uncommon: Found in most places, but occasionally not. Usually allowed without permission, but subject to the DM stating otherwise.</p><p>Race: Found only occasionally or only in certain places. DM permission is required to take, and quotas on how many can be chosen might be in effect. </p><p></p><p>Common things include humans, dwarves, elves, halflings, fighters, clerics, rogues, and wizards. </p><p>Uncommon things include dragonborn, gnomes, half-orcs, tieflings, bards, rangers, druids, and warlocks.</p><p>Rare things include drow, aasimar, monstrous races, tritons, artificers, certain subclasses like samurai or gunslinger. </p><p></p><p>However, the groups are fluid and things may change from setting to setting, game to game. Eberron has goblinoids as uncommon, while Faerun has goblinoids are rare PC choices. Occasionally, there is also Very Rare, which is unique to a certain group or even individual and requires strict DM oversight (custom lineage is an example, as would a gunslinger in Eberron). Those don't get advertised; they are strictly for people who ask for options not usually on the table.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 8179181, member: 7635"] My take for my games: Common: Found effectively everywhere. Option always allowed without permission. Uncommon: Found in most places, but occasionally not. Usually allowed without permission, but subject to the DM stating otherwise. Race: Found only occasionally or only in certain places. DM permission is required to take, and quotas on how many can be chosen might be in effect. Common things include humans, dwarves, elves, halflings, fighters, clerics, rogues, and wizards. Uncommon things include dragonborn, gnomes, half-orcs, tieflings, bards, rangers, druids, and warlocks. Rare things include drow, aasimar, monstrous races, tritons, artificers, certain subclasses like samurai or gunslinger. However, the groups are fluid and things may change from setting to setting, game to game. Eberron has goblinoids as uncommon, while Faerun has goblinoids are rare PC choices. Occasionally, there is also Very Rare, which is unique to a certain group or even individual and requires strict DM oversight (custom lineage is an example, as would a gunslinger in Eberron). Those don't get advertised; they are strictly for people who ask for options not usually on the table. [/QUOTE]
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