Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
So, where's Ryan's opinion?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cergorach" data-source="post: 4002355" data-attributes="member: 725"><p>Returns: Don't know the policy in the US, but here you have a certain right to return items within an x amount of time. I really don't see this happening to scores of books. Even if he had a hundred books returned in two weeks, this shouldn't kill his store. He could either have a serious talk with the distributer (having sold substandard products ;-), or sold them at a heavy discount (50% off gets people to buy even crap).</p><p></p><p>Trade-ins: Here is that competency issue, you don't blindly buy up at a fixed rate, even if it pleases your customers (or you shouldn't complain if it comes back to bite you in the ass). Buy only what you can reasonably expect to sell, at a price that's way below buying from the distributer. If you already have product x collecting dust for weeks, you don't buy any more!</p><p></p><p>Impact on community: That business is not there to be used as a buffer for consumers that buy anything without looking at reviews or buying everything sight unseen nd shove the owner with the repercussions. On the other hand the owner seems to be ok with it...</p><p></p><p></p><p>This is reality, while in theory I agree with you, this just doesn't happen that often. First you make money, then you worry about keeping your customers happy. If you do it the other way around, chances are that you won't be long enough in business to be remembered by your customers.</p><p></p><p>A lot of game stores rode the Magic wave since 1993, the Pokemon wave since 1998, and Yu-gi-oh! wave post 2001. Remember those mythical stories of the hay days of WotC, when Magic was at it's pinnacle? Those were good times for games stores as well, D20 was received by a lot of folks as the next 'big' thing, so they bought more then they should, more then was financially sound. The same thing happened on the Internet, it was called the dot com bubble, business overextending. The reason a lot of stores went belly up was because they overextended themselves because they followed the hype and the hype wasn't always what it was supposed to be. Those who bet well, made a lot of money, those that didn't, lost it all. I think it's wrong to put the blame with the products and their producers, they only provided what the consumers demanded (within their capability, expertise and budget). If D20 didn't happen, I am confident that the same thing would have happened, instead of spending too much resources on RPG books, too many resources would have been spent on CCGs or mini games that came out in 2000.</p></blockquote><p></p>
[QUOTE="Cergorach, post: 4002355, member: 725"] Returns: Don't know the policy in the US, but here you have a certain right to return items within an x amount of time. I really don't see this happening to scores of books. Even if he had a hundred books returned in two weeks, this shouldn't kill his store. He could either have a serious talk with the distributer (having sold substandard products ;-), or sold them at a heavy discount (50% off gets people to buy even crap). Trade-ins: Here is that competency issue, you don't blindly buy up at a fixed rate, even if it pleases your customers (or you shouldn't complain if it comes back to bite you in the ass). Buy only what you can reasonably expect to sell, at a price that's way below buying from the distributer. If you already have product x collecting dust for weeks, you don't buy any more! Impact on community: That business is not there to be used as a buffer for consumers that buy anything without looking at reviews or buying everything sight unseen nd shove the owner with the repercussions. On the other hand the owner seems to be ok with it... This is reality, while in theory I agree with you, this just doesn't happen that often. First you make money, then you worry about keeping your customers happy. If you do it the other way around, chances are that you won't be long enough in business to be remembered by your customers. A lot of game stores rode the Magic wave since 1993, the Pokemon wave since 1998, and Yu-gi-oh! wave post 2001. Remember those mythical stories of the hay days of WotC, when Magic was at it's pinnacle? Those were good times for games stores as well, D20 was received by a lot of folks as the next 'big' thing, so they bought more then they should, more then was financially sound. The same thing happened on the Internet, it was called the dot com bubble, business overextending. The reason a lot of stores went belly up was because they overextended themselves because they followed the hype and the hype wasn't always what it was supposed to be. Those who bet well, made a lot of money, those that didn't, lost it all. I think it's wrong to put the blame with the products and their producers, they only provided what the consumers demanded (within their capability, expertise and budget). If D20 didn't happen, I am confident that the same thing would have happened, instead of spending too much resources on RPG books, too many resources would have been spent on CCGs or mini games that came out in 2000. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
So, where's Ryan's opinion?
Top