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So who’s received their 5e playtest packet? (April Fools Post)
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<blockquote data-quote="Stormonu" data-source="post: 5868368" data-attributes="member: 52734"><p>You need to take out that second to last sentence for this to really work.</p><p></p><p>I checked my e-mail, and sure enough, my packet came in. One e-mail verification later and I'm looking over the site where this stuff is stored. Looks like I got low-level stuff - level 1-6, but that suits me fine. I'm guessing the "epic" stuff is rare - given out to only a select few based on those questionnaires they e-mailed us last month.</p><p></p><p>I got the standard three classes you mentioned as well as <strong><span style="color: Sienna">Elf Bladesinger</span></strong> (basically a fighter/magic-user type - elf being the class - with some sort of swordmage theme tacked on, I believe) and <strong><span style="color: Sienna">Bard Choirmaster</span></strong>. Both have access to spells and decent combat ability. Lastly, they each have unique abilities - one for each of the other two "pillars" they keep referencing in the document.</p><p></p><p>The Elf Bladesinger threw me for a bit of a loop because the class augments his "elvin race" with a couple of special abilities. He gets <span style="color: Sienna"><strong>fey vigor</strong></span>, which gives him a bonus to avoid or shake off conditions like sleep, stun, charm and the like. In combat, he gets a small collection of spells (mostly blaster spells) or he can choose to expend one of his spells to channel extra damage through his weapon (1d6 per spell level). Though he's equipped with a longsword, it mentions that there are <em>archer</em> builds that allow the spell power to augment ranged attacks - specifically bows in the Bladesinger's case. For his exploration pillar, the Elf Bladesinger gets an augment that allows him to automatically detect secret doors whose DC is less than or equal to his Intelligence (kinda like a "take 10", but using the Elf's Intelligence score instead of 10). For the "roleplaying" pillar, there's discussion how society tends to perceive elves as the epitome of beauty and elegance, and in situations where such perceptions might influence an individual, the elf can sort of "charm" an individual if their Wisdom is lower than his Charisma (again, kinda like a "take 10" ability, using ability scores - I see a trend developing) so that the interaction goes in the elf's favor. Of course, this "charm" doesn't extend to the elf's companions, and if the individual is hostile, the elf does something nasty or unsightly to the individual or a fight break out, the effect instantly ends.</p><p></p><p>The <span style="color: Sienna"><strong>Bard Choirmaster</strong></span> is an odd beast. While a competent fighter (but not nearly as good as the Slayer Fighter), his main ability seems to be in bolstering companions through song. As a move action, the bard can break out into song, giving all his allies in 30 feet either a +1 bonus to hit, +1 bonus to one save type or let one ally in the round reroll a d20 roll (<strong><span style="color: Sienna">Majestic Ballad</span></strong>). While this pretty much locks the bard in place to do this, he can still fight - or cast a spell. As a minor action, he can <span style="color: Sienna"><strong>Inspire</strong></span>, giving one individual a +1 bonus to a check - whether attack, saves or AC - to one individual. This second option would let you still maneuver and somewhat bolster allies (I'm guessing the Bard may have killed the Warlord and stole his stuff somewhat). The spells appear mostly charm-types - <span style="color: Sienna">Befuddle</span>, <span style="color: Sienna">Hypnotize</span> and <span style="color: Sienna">Fear</span> are the ones my copy was armed with at 1st level, and I saw a few buff or healing spells on the expanded list (the bard gets a new spell level once every 3 levels, it looks like).</p><p></p><p>I'm still reading through all this stuff, and RangerWickett's covered what I've read of the basic rules, but as I find more I'll post back on here.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5868368, member: 52734"] You need to take out that second to last sentence for this to really work. I checked my e-mail, and sure enough, my packet came in. One e-mail verification later and I'm looking over the site where this stuff is stored. Looks like I got low-level stuff - level 1-6, but that suits me fine. I'm guessing the "epic" stuff is rare - given out to only a select few based on those questionnaires they e-mailed us last month. I got the standard three classes you mentioned as well as [B][COLOR=Sienna]Elf Bladesinger[/COLOR][/B] (basically a fighter/magic-user type - elf being the class - with some sort of swordmage theme tacked on, I believe) and [B][COLOR=Sienna]Bard Choirmaster[/COLOR][/B]. Both have access to spells and decent combat ability. Lastly, they each have unique abilities - one for each of the other two "pillars" they keep referencing in the document. The Elf Bladesinger threw me for a bit of a loop because the class augments his "elvin race" with a couple of special abilities. He gets [COLOR=Sienna][B]fey vigor[/B][/COLOR], which gives him a bonus to avoid or shake off conditions like sleep, stun, charm and the like. In combat, he gets a small collection of spells (mostly blaster spells) or he can choose to expend one of his spells to channel extra damage through his weapon (1d6 per spell level). Though he's equipped with a longsword, it mentions that there are [I]archer[/I] builds that allow the spell power to augment ranged attacks - specifically bows in the Bladesinger's case. For his exploration pillar, the Elf Bladesinger gets an augment that allows him to automatically detect secret doors whose DC is less than or equal to his Intelligence (kinda like a "take 10", but using the Elf's Intelligence score instead of 10). For the "roleplaying" pillar, there's discussion how society tends to perceive elves as the epitome of beauty and elegance, and in situations where such perceptions might influence an individual, the elf can sort of "charm" an individual if their Wisdom is lower than his Charisma (again, kinda like a "take 10" ability, using ability scores - I see a trend developing) so that the interaction goes in the elf's favor. Of course, this "charm" doesn't extend to the elf's companions, and if the individual is hostile, the elf does something nasty or unsightly to the individual or a fight break out, the effect instantly ends. The [COLOR=Sienna][B]Bard Choirmaster[/B][/COLOR] is an odd beast. While a competent fighter (but not nearly as good as the Slayer Fighter), his main ability seems to be in bolstering companions through song. As a move action, the bard can break out into song, giving all his allies in 30 feet either a +1 bonus to hit, +1 bonus to one save type or let one ally in the round reroll a d20 roll ([B][COLOR=Sienna]Majestic Ballad[/COLOR][/B]). While this pretty much locks the bard in place to do this, he can still fight - or cast a spell. As a minor action, he can [COLOR=Sienna][B]Inspire[/B][/COLOR], giving one individual a +1 bonus to a check - whether attack, saves or AC - to one individual. This second option would let you still maneuver and somewhat bolster allies (I'm guessing the Bard may have killed the Warlord and stole his stuff somewhat). The spells appear mostly charm-types - [COLOR=Sienna]Befuddle[/COLOR], [COLOR=Sienna]Hypnotize[/COLOR] and [COLOR=Sienna]Fear[/COLOR] are the ones my copy was armed with at 1st level, and I saw a few buff or healing spells on the expanded list (the bard gets a new spell level once every 3 levels, it looks like). I'm still reading through all this stuff, and RangerWickett's covered what I've read of the basic rules, but as I find more I'll post back on here. [/QUOTE]
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