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So, who can 'authorize' and 'de-authorize' the OGL?
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<blockquote data-quote="Matt Thomason" data-source="post: 8895494" data-attributes="member: 6777331"><p>Here's my educated guess at what <em>Wizards</em> would say (Note: I agree with Morrus on this, and disagree with this take, but here it is anyway)</p><p></p><p><span style="color: rgb(41, 105, 176)">The OGL itself it copyrighted by Wizards. They also have the primary entry in section 15 in all authorized usages, which chains down to everyone else's usage. They never intended the OGL to be used for anything other than the specific works it comes with, and anyone reusing it to license other games is doing so without their authorization.</span></p><p><span style="color: rgb(41, 105, 176)"></span></p><p><span style="color: rgb(41, 105, 176)">Their authorization is therefore for the base license with it's single S15 entry. While they cannot specifically de-authorize OGL 1.0 for anyone else's content, they can do so for their own, and as everyone's legitimate use of the OGL includes and depends upon their content (bearing in mind they will say any use that does not include their content is illigitimate), it therefore applies to all subsequent sublicenses of that content.</span></p><p></p><p>While I actually agree with <em>some</em> of this (the thinking on how the authorization carries down the chain, and how the only versions they've ever authorized include the S15 reference for their own SRDs) - but their argument hinges on whether they can <em>de-authorize</em> once authorized. Such a power is neither directly enumerated nor implied within the license text, nor is the mechanism to do so (because simply shoving it on a page on the internet that licencees are under no obligation to visit, unlike in 1.1, does not feel like it would be a legally recognized mechanism) and would likely be defined if it were intended at time of writing (and we have it on record that it was not)</p></blockquote><p></p>
[QUOTE="Matt Thomason, post: 8895494, member: 6777331"] Here's my educated guess at what [I]Wizards[/I] would say (Note: I agree with Morrus on this, and disagree with this take, but here it is anyway) [COLOR=rgb(41, 105, 176)]The OGL itself it copyrighted by Wizards. They also have the primary entry in section 15 in all authorized usages, which chains down to everyone else's usage. They never intended the OGL to be used for anything other than the specific works it comes with, and anyone reusing it to license other games is doing so without their authorization. Their authorization is therefore for the base license with it's single S15 entry. While they cannot specifically de-authorize OGL 1.0 for anyone else's content, they can do so for their own, and as everyone's legitimate use of the OGL includes and depends upon their content (bearing in mind they will say any use that does not include their content is illigitimate), it therefore applies to all subsequent sublicenses of that content.[/COLOR] While I actually agree with [I]some[/I] of this (the thinking on how the authorization carries down the chain, and how the only versions they've ever authorized include the S15 reference for their own SRDs) - but their argument hinges on whether they can [I]de-authorize[/I] once authorized. Such a power is neither directly enumerated nor implied within the license text, nor is the mechanism to do so (because simply shoving it on a page on the internet that licencees are under no obligation to visit, unlike in 1.1, does not feel like it would be a legally recognized mechanism) and would likely be defined if it were intended at time of writing (and we have it on record that it was not) [/QUOTE]
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So, who can 'authorize' and 'de-authorize' the OGL?
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