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General Tabletop Discussion
*Pathfinder & Starfinder
So, who has played a Warlock?
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<blockquote data-quote="Particle_Man" data-source="post: 2914874" data-attributes="member: 892"><p>I am playing a halfling warlock at 10th and having a blast (pun!). </p><p></p><p>I have gone the "good shooting, Tex!" route:</p><p></p><p>Feats: P-b Shot, Precise Shot, Craft Wondrous Item (to make the Chasuble of Fell Power right now, but at 12th...), homebrew feat "Still Spell-Like Ability (Flee the Scene only, 3x/day)". But the last feat you could have Sudden Still from Complete Arcane instead, 1x/day, I guess.</p><p></p><p>Invocations: Hideous Blow (mistake for a halfling. I am trading it out for Entropic Warding at 11th), Eldritch Spear, See the Unseen, Eldritch Chain, Fell Flight, Flee the Scene. At 11th will get either Chilling Tentacles of Vitriolic Blast, probably the latter to beat SR on most creatures (not those immune to acid, obviously).</p><p></p><p>Items: Chasuble of Fell Power is my pride and joy! Plus a 5th level Wand of Cure Light Wounds. (I maxed out Concentation and UMD)</p><p></p><p>Modus operandii. Stay flying at all times, in combat flee the scene out of meelee reach and blast things, using the chain to advantage if possible.</p><p></p><p>I am quite powerful on offense and the DR2/Cold Iron and Fiendish Resiliance help on defence. Grappling is nasty, but being able to Flee the Scene out of creatures' bellies is useful (Still Spell-like Ability is my friend, as is high Concentration). However, my party is not optimized (no single-classed Wizards or Druids, and the Wizard/Druid won't go for Mystic Theurge OR Arcane Heirophant!) so my relative power level is not surprising. </p><p></p><p>Outside of combat, Detect Magic, Detect Invisibility and Darkvision (The latter from See the Unseen) make me a good pair of eyes.</p><p></p><p>So I enjoy my Warlock a heck of a lot. But then I like the simple "blast anything that moves" strategy.</p></blockquote><p></p>
[QUOTE="Particle_Man, post: 2914874, member: 892"] I am playing a halfling warlock at 10th and having a blast (pun!). I have gone the "good shooting, Tex!" route: Feats: P-b Shot, Precise Shot, Craft Wondrous Item (to make the Chasuble of Fell Power right now, but at 12th...), homebrew feat "Still Spell-Like Ability (Flee the Scene only, 3x/day)". But the last feat you could have Sudden Still from Complete Arcane instead, 1x/day, I guess. Invocations: Hideous Blow (mistake for a halfling. I am trading it out for Entropic Warding at 11th), Eldritch Spear, See the Unseen, Eldritch Chain, Fell Flight, Flee the Scene. At 11th will get either Chilling Tentacles of Vitriolic Blast, probably the latter to beat SR on most creatures (not those immune to acid, obviously). Items: Chasuble of Fell Power is my pride and joy! Plus a 5th level Wand of Cure Light Wounds. (I maxed out Concentation and UMD) Modus operandii. Stay flying at all times, in combat flee the scene out of meelee reach and blast things, using the chain to advantage if possible. I am quite powerful on offense and the DR2/Cold Iron and Fiendish Resiliance help on defence. Grappling is nasty, but being able to Flee the Scene out of creatures' bellies is useful (Still Spell-like Ability is my friend, as is high Concentration). However, my party is not optimized (no single-classed Wizards or Druids, and the Wizard/Druid won't go for Mystic Theurge OR Arcane Heirophant!) so my relative power level is not surprising. Outside of combat, Detect Magic, Detect Invisibility and Darkvision (The latter from See the Unseen) make me a good pair of eyes. So I enjoy my Warlock a heck of a lot. But then I like the simple "blast anything that moves" strategy. [/QUOTE]
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So, who has played a Warlock?
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