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*Pathfinder & Starfinder
So, who has played a Warlock?
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<blockquote data-quote="Falling Icicle" data-source="post: 2918390" data-attributes="member: 17077"><p>According to the guy who made the Warlock class, they technically can't use supernatural transformation because their powers are learned rather than innate (i.e., part of your race). he did say though that if you want to use it in your games, it probably wouldn't be overpowered.</p><p></p><p></p><p></p><p>If you're planning on getting Vitriolic Blast at level 11 or later, Supernatural Transformation might not be that worthwhile. Vitriolic Blast makes your eldritch blast conjured acid so it ignores spell resistance plus it deals extra damage over time (2d6 per round for 1 round per 5 levels you have). If you're not planning on getting Vitriolic Blast, and your DM will let you get Supernatural Transformation, then it's a good choice.</p><p></p><p></p><p></p><p>You already got Point Blank and Precise Shot, which is good (IMO they are must haves). Craft Wondrous Item is a good choice because at level 12 you get an ability that lets you use your Use Magic Device skill to make magic items even though you don't have the proper spells. This effectively allows you to create any magical item in the game, even cleric items (assuming you have the appropriate item creation feat). Scribe Scroll is good for the same reason. With that you can make a scroll of any spell in the game, greatly expanding your options. Craft Wand, Craft Magic Arms and Armor and Craft Staff are also decent choices, but with the limited feats available I personally would prefer Craft Woundrous Item to one of those.</p><p></p><p>I strongly suggest you consider getting at least one of the following feats: Empower SLA, Maximize SLA or Quicken SLA. These feats let you pick one of your spell like abilities (Eldritch Blast being the obvious choice) and apply the metamagic to it for free 3 times per day. Empower and Maximize can be taken as early as level 6, Quicken requires level 12. Quicken is definately the best of the 3, but the other two are still good options.</p><p></p><p>Improved Precise Shot can be taken at level 15 or later, and let's you ignore the miss chance for attacking foes who are grappling as well as ignoring the penalties for anything less than total cover or concealment. Flyby attack allows you to move, shoot, move, which gives you alot of flexibility. Obviously you need the Fell Flight invocation to benefit from that.</p><p></p><p>And of course, there's always the Extra Invocation feat.</p><p></p><p></p><p></p><p>The Chausible of Fell Power is a wondrous item that's listed in Complete Arcane. It's a scarf (takes up the same space as an amulet) that adds +1d6 (lesser) or +2d6 (greater) to your eldritch blast damage and any damaging spells with the chaotic descriptor (if you cast them from a staff or scroll, for example). A very nice item indeed.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 2918390, member: 17077"] According to the guy who made the Warlock class, they technically can't use supernatural transformation because their powers are learned rather than innate (i.e., part of your race). he did say though that if you want to use it in your games, it probably wouldn't be overpowered. If you're planning on getting Vitriolic Blast at level 11 or later, Supernatural Transformation might not be that worthwhile. Vitriolic Blast makes your eldritch blast conjured acid so it ignores spell resistance plus it deals extra damage over time (2d6 per round for 1 round per 5 levels you have). If you're not planning on getting Vitriolic Blast, and your DM will let you get Supernatural Transformation, then it's a good choice. You already got Point Blank and Precise Shot, which is good (IMO they are must haves). Craft Wondrous Item is a good choice because at level 12 you get an ability that lets you use your Use Magic Device skill to make magic items even though you don't have the proper spells. This effectively allows you to create any magical item in the game, even cleric items (assuming you have the appropriate item creation feat). Scribe Scroll is good for the same reason. With that you can make a scroll of any spell in the game, greatly expanding your options. Craft Wand, Craft Magic Arms and Armor and Craft Staff are also decent choices, but with the limited feats available I personally would prefer Craft Woundrous Item to one of those. I strongly suggest you consider getting at least one of the following feats: Empower SLA, Maximize SLA or Quicken SLA. These feats let you pick one of your spell like abilities (Eldritch Blast being the obvious choice) and apply the metamagic to it for free 3 times per day. Empower and Maximize can be taken as early as level 6, Quicken requires level 12. Quicken is definately the best of the 3, but the other two are still good options. Improved Precise Shot can be taken at level 15 or later, and let's you ignore the miss chance for attacking foes who are grappling as well as ignoring the penalties for anything less than total cover or concealment. Flyby attack allows you to move, shoot, move, which gives you alot of flexibility. Obviously you need the Fell Flight invocation to benefit from that. And of course, there's always the Extra Invocation feat. The Chausible of Fell Power is a wondrous item that's listed in Complete Arcane. It's a scarf (takes up the same space as an amulet) that adds +1d6 (lesser) or +2d6 (greater) to your eldritch blast damage and any damaging spells with the chaotic descriptor (if you cast them from a staff or scroll, for example). A very nice item indeed. [/QUOTE]
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So, who has played a Warlock?
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