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So, who wants to know more about Magic of Incarnum?
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<blockquote data-quote="FireLance" data-source="post: 2584582" data-attributes="member: 3424"><p>This also addressed caudor's query.</p><p></p><p>The Incarnate, Soulborn and Totemist are very similar to cleric, paladin and druid respectively, but the main focus is on meldshaping. They get very few class features that do not improve their ability to meldshape.</p><p></p><p>The Incarnate can generate an aura an increasing number of times per day that has different effects depending on his alignment: Good Incarnates get an increasing bonus to AC, Evil ones get an increasing bonus to damage rolls, Lawful ones get an increasing bonus to melee attack rolls and Chaotic ones get an increasing bonus to base land speed. At higher levels, the Incarnate can share this aura with allies that share his alignment component.</p><p></p><p>The Soulborn gets to smite creatures with alignment components opposed to his alignment, and gets a defence based on alignment. LG Soulborn are immune to fear, CG Soulborn are immune to paralysis, LE Soulborn are immune to exhaustion and CE Soulborn are immune to effects that damage, drain or impose a penalty on Strength. At higher levels, a Soulborn can share this immunity with an ally an increasing number of times per day as long as he has no opposed alignment components. A Soulborn also gains a few bonus incarnum feat.</p><p></p><p>The only other significant ability that a Totemist gets is Wild Empathy.</p><p></p><p>The new races don't really have a lot of unique flavor or interesting racial abilities. The Azurins are just incarnum-infused humans, the Dusklings are extraplanar fey with a connection to incarnum, the Rilkan and Skarn are the chaotic and lawful offshoots of a progenitor race and dislike each other - kind of like Githyanki/Githzerai lite.</p><p></p><p>I've only had the book a couple of days, so I haven't had the time to pick favorites yet. I think Skarn monks can be quite cool, and I think a lot of the Totemist soulmelds are nice because they evoke the power of the iconic magical beasts. I think that the feat that allows any character to shape a selected soulmeld is great as it opens up a good deal of possibilities for characters of all classes.</p></blockquote><p></p>
[QUOTE="FireLance, post: 2584582, member: 3424"] This also addressed caudor's query. The Incarnate, Soulborn and Totemist are very similar to cleric, paladin and druid respectively, but the main focus is on meldshaping. They get very few class features that do not improve their ability to meldshape. The Incarnate can generate an aura an increasing number of times per day that has different effects depending on his alignment: Good Incarnates get an increasing bonus to AC, Evil ones get an increasing bonus to damage rolls, Lawful ones get an increasing bonus to melee attack rolls and Chaotic ones get an increasing bonus to base land speed. At higher levels, the Incarnate can share this aura with allies that share his alignment component. The Soulborn gets to smite creatures with alignment components opposed to his alignment, and gets a defence based on alignment. LG Soulborn are immune to fear, CG Soulborn are immune to paralysis, LE Soulborn are immune to exhaustion and CE Soulborn are immune to effects that damage, drain or impose a penalty on Strength. At higher levels, a Soulborn can share this immunity with an ally an increasing number of times per day as long as he has no opposed alignment components. A Soulborn also gains a few bonus incarnum feat. The only other significant ability that a Totemist gets is Wild Empathy. The new races don't really have a lot of unique flavor or interesting racial abilities. The Azurins are just incarnum-infused humans, the Dusklings are extraplanar fey with a connection to incarnum, the Rilkan and Skarn are the chaotic and lawful offshoots of a progenitor race and dislike each other - kind of like Githyanki/Githzerai lite. I've only had the book a couple of days, so I haven't had the time to pick favorites yet. I think Skarn monks can be quite cool, and I think a lot of the Totemist soulmelds are nice because they evoke the power of the iconic magical beasts. I think that the feat that allows any character to shape a selected soulmeld is great as it opens up a good deal of possibilities for characters of all classes. [/QUOTE]
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