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So, whos game is it anyway?
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<blockquote data-quote="Mark" data-source="post: 1227874" data-attributes="member: 5"><p>There's nothing wrong with having a huge plot planned out in advance provided it doesn't dictate what the players' will do, and the plot must be flexible so that it can react to the players' interaction with the world and its components.</p><p></p><p>Try to have contingencies planned based on as many obvious permutations of change as you can foresee to reduce the number of in-the-moment changes you will have to make.</p><p></p><p>Be sure the individual NPCs involved in your plot only adjust and react within their own frame of knowledge.</p><p></p><p>Try to keep the world at large within the scope of your mind as you adjust the plot to react to the players' actions so that you can be sure that the ripple effect of those changes are felt appropriately.</p><p></p><p>Be prepared to improvise by working out as many of the tangibles as you can, and predicting well in advance as many of the variables as might become reality during gameplay.</p><p></p><p>These fantasized scenarios will help you to be able to better react realistically to the changes that actually transpire.</p></blockquote><p></p>
[QUOTE="Mark, post: 1227874, member: 5"] There's nothing wrong with having a huge plot planned out in advance provided it doesn't dictate what the players' will do, and the plot must be flexible so that it can react to the players' interaction with the world and its components. Try to have contingencies planned based on as many obvious permutations of change as you can foresee to reduce the number of in-the-moment changes you will have to make. Be sure the individual NPCs involved in your plot only adjust and react within their own frame of knowledge. Try to keep the world at large within the scope of your mind as you adjust the plot to react to the players' actions so that you can be sure that the ripple effect of those changes are felt appropriately. Be prepared to improvise by working out as many of the tangibles as you can, and predicting well in advance as many of the variables as might become reality during gameplay. These fantasized scenarios will help you to be able to better react realistically to the changes that actually transpire. [/QUOTE]
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