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So, whos game is it anyway?
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<blockquote data-quote="swrushing" data-source="post: 1228254" data-attributes="member: 14140"><p>I wrap my campaigns around the characters I am given. While my plots and stories have general definitions and directions, they also all come with generic hooks i can use to TIE THEM TO THE PCs, not the other way round.</p><p></p><p>The PCs are the stars and almost everything is done to highlight and spotlight the PCs. </p><p></p><p>As just one example, from pre-game discussions, it sounds like two of my four stargate players will be playing medics while a third will be playing an alien healer. hearing this, i began thinking of having this team not be your "typical exploration team" and instead be a medical team or search and rescue. </p><p></p><p>That will significantly alter the majority of the missions and move in many more "you are going in after another team..." style missions instead of the usual "see what's there..." walkabouts.</p><p></p><p>My basic response was... cool.</p><p></p><p>Now the new challenge is, after chargen gets further along, to get the secondary skills so I have things to differentiate our two medics. I think one is going to be more the doctor type with science skills and such and the other is more your pararescue medic trauma guy... so thats easy enough to spotlight the advantages and differentiate them.</p><p></p><p>when i run games, my goal is almost totally to make tem happy and spotlight them. All the serious work goes into that. if thats not something i will enjoy, I dont run that game.</p></blockquote><p></p>
[QUOTE="swrushing, post: 1228254, member: 14140"] I wrap my campaigns around the characters I am given. While my plots and stories have general definitions and directions, they also all come with generic hooks i can use to TIE THEM TO THE PCs, not the other way round. The PCs are the stars and almost everything is done to highlight and spotlight the PCs. As just one example, from pre-game discussions, it sounds like two of my four stargate players will be playing medics while a third will be playing an alien healer. hearing this, i began thinking of having this team not be your "typical exploration team" and instead be a medical team or search and rescue. That will significantly alter the majority of the missions and move in many more "you are going in after another team..." style missions instead of the usual "see what's there..." walkabouts. My basic response was... cool. Now the new challenge is, after chargen gets further along, to get the secondary skills so I have things to differentiate our two medics. I think one is going to be more the doctor type with science skills and such and the other is more your pararescue medic trauma guy... so thats easy enough to spotlight the advantages and differentiate them. when i run games, my goal is almost totally to make tem happy and spotlight them. All the serious work goes into that. if thats not something i will enjoy, I dont run that game. [/QUOTE]
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