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So, who's interested in D20 Modern?
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<blockquote data-quote="Aaron2" data-source="post: 18314" data-attributes="member: 1436"><p><strong>d20 Modern and Shadowchasers</strong></p><p></p><p>I've spent much of yesterday reading the Shadowchaser thing in Dungeon (it showed up in the mail yesterday). If d20 Modern is anything like the sample I've seen, I have no interest in it anymore. I just don't like any of the changes. The one-class-per-stat is silly in execution. Since they all get only 1d4 points of vitality per level, there is little to distinguish the various stat-classes that couldn't have been handled perfectly with feats. This results in wonky-ness like the Strong Hero having a better Defense than the Fast Hero, otherwise he'd be too weak to be in combat. From what I've seen there is little incentive not to take a prestigue class as some of them do get 1d10 vitality. If your a Strong Hero, why not become a Soldier? They could easily have made one basic class with various feats and used Prestige Classes for special abilities. Also, why the heck haven't they turned BAB into skills? In D&D its reasonalble to assume everyone has some basic combat experience, but not in a modern game. Heck, the Smart Hero has the same BAB table as the Strong Hero and Fast Hero. What gives?</p><p></p><p>Plus the games got Force Points (called Action Points).</p><p></p><p>The armor DR's aren't handled properly. They only apply to Wound Damage. Thus, if you are fighting a guy with a knife, he can beat you down until you have no Vitality left and then, suddenly, he is incapable of hurting you. If you fighting a guy with armor and you have a dagger, you -don't want- critical hits. Since you can't hurt him them (because his armor now applies). </p><p></p><p>I'm hoping this is just a first-draft of the modern rule, but it doesn't look good for the Star Wars game (that's probably already finished rule-wise).</p><p></p><p>Aaron (will stick with Dragonstar for now)</p></blockquote><p></p>
[QUOTE="Aaron2, post: 18314, member: 1436"] [b]d20 Modern and Shadowchasers[/b] I've spent much of yesterday reading the Shadowchaser thing in Dungeon (it showed up in the mail yesterday). If d20 Modern is anything like the sample I've seen, I have no interest in it anymore. I just don't like any of the changes. The one-class-per-stat is silly in execution. Since they all get only 1d4 points of vitality per level, there is little to distinguish the various stat-classes that couldn't have been handled perfectly with feats. This results in wonky-ness like the Strong Hero having a better Defense than the Fast Hero, otherwise he'd be too weak to be in combat. From what I've seen there is little incentive not to take a prestigue class as some of them do get 1d10 vitality. If your a Strong Hero, why not become a Soldier? They could easily have made one basic class with various feats and used Prestige Classes for special abilities. Also, why the heck haven't they turned BAB into skills? In D&D its reasonalble to assume everyone has some basic combat experience, but not in a modern game. Heck, the Smart Hero has the same BAB table as the Strong Hero and Fast Hero. What gives? Plus the games got Force Points (called Action Points). The armor DR's aren't handled properly. They only apply to Wound Damage. Thus, if you are fighting a guy with a knife, he can beat you down until you have no Vitality left and then, suddenly, he is incapable of hurting you. If you fighting a guy with armor and you have a dagger, you -don't want- critical hits. Since you can't hurt him them (because his armor now applies). I'm hoping this is just a first-draft of the modern rule, but it doesn't look good for the Star Wars game (that's probably already finished rule-wise). Aaron (will stick with Dragonstar for now) [/QUOTE]
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