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So who's played with Gygax as DM?
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<blockquote data-quote="thedungeondelver" data-source="post: 3286173" data-attributes="member: 34865"><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">I have (does this <em>really</em> surprise anyone? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ). It was <strong>CASTLES & CRUSADES</strong> but a very, very early revision of the rules when it was masquerading as <strong>DUNGEONS & DRAGONS</strong> mostly, still. </span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Gary's approach was very laid back; we spent a while setting up the scenario, the circumstances and then took off. No "we meet at the inn" or anything like that. It was a convention game, at Milwaukee Gamefest in 2004. He kicked off with a "Okay, everyone, remember, this is a <em>serious dramatic role-playing experience</em> so we should all get in to the <em>story</em>." We had a good laugh at that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">He and Rob Kuntz refereed the game together. The basic rundown went thus:</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Our party was already out exploring, we knew the background story, that Dwarves had opened a silver mine up in <s>Greyhawk</s>Yggsburgh that had been "haunted" and abandoned years before. The original dwarven miners had gone missing and we were investigating what had stopped the flow of silver ore. No "you meet in a tavern" or "tell each other what your character's background is". We were on the path to the caves.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Actions were round-robin; each person was asked in turn what they were doing (when stuck at a loss for what to do during the first combat round, Rob asked me what I was doing ("You...you in the hat. What are you doing this round?" (I was sporting my PvP Wizard's duffer) and I said..."I endeavor to persevere. He grabbed a die at random, rolled it, checked the score and said 'You succeed.'")</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Food and water didn't become an issue; light sources were assiduously kept track of.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Inter-player communication was limited. We either had to state we were breaking ranks and moving up to the person to whisper our message or that we were talking loud enough to be heard however far away the person was. Thus we spellcasters in the middle had to talk loud enough to be heard 30 feet away (if we were speaking to the fighters) or not at all. "No cell-phones, no radios." as Gary put it.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">We had to map. </span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">There were no minis although I did buy a D&D Minis one-off (which I still have and will keep as a cherished heirloom <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ) in the event that we did.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Distance was kept track of (much to my later dismay).</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Gary had a notebook full of notes and at least one combat table; I'm unsure whether it was a <strong>CASTLES & CRUSADES</strong> compilant table, one for <strong>DUNGEONS & DRAGONS</strong> or one for his own house rules. I know it was consulted at least once. As I was safely away from melee combat - except for the bitter end - I didn't note if it was consulted every round.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">This was at Milwaukee Gamefest 2004 (the last year one was held; the con went bankrupt after that). It was the first (but not the last!) time I met Gary & Rob. I'd brought my character from the previous night's <strong>C&C</strong> game demo in. I'd built him using the "creating a party on the spur of the moment" rules from the back of the <strong>DUNGEON MASTER'S GUIDE</strong> but had been asked to tone him down to 4th level from 7th and drop all but a couple of minor magic items (a <strong>ring of protection, +1</strong> and a <strong>potion of healing</strong>).</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">We really only got a little ways into the mine; along the route we were attacked by gray dwarves who peppered us with crossbow bolts (and by "us" I mean "me", which forced me to use the <strong>potion of healing</strong> nearly immediately). Once we ran in to the larger group of gray dwarves they had a salamander on their side which proceeded to roll our group up; I offed a few with a <strong>lightning bolt</strong> down their ranks and the rest of the party's fighters were putting up a spirited defense. I held off on using my <strong>fireball</strong> spell because I thought the room was too shallow. Turns out later, when I was talking to Rob Kuntz over dinner, that there was room aplenty and we could've been at least free of the dwarves and focused on the salamander. </span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">As mentioned, the mini I bought (the only wizardly looking guy in the bucket - and that turned out to be a githzerai in robes with a dagger) and my character sheet which Rob and Gary autographed are still around.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">It was a fun evening.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">This past year at Lake Geneva sadly I did not get in to one of his Lejendary Adventure games but I plan on doing so this spring at LGGC.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p></blockquote><p></p>
[QUOTE="thedungeondelver, post: 3286173, member: 34865"] [font=century gothic] I have (does this [i]really[/i] surprise anyone? :) ). It was [b]CASTLES & CRUSADES[/b] but a very, very early revision of the rules when it was masquerading as [b]DUNGEONS & DRAGONS[/B] mostly, still. Gary's approach was very laid back; we spent a while setting up the scenario, the circumstances and then took off. No "we meet at the inn" or anything like that. It was a convention game, at Milwaukee Gamefest in 2004. He kicked off with a "Okay, everyone, remember, this is a [i]serious dramatic role-playing experience[/i] so we should all get in to the [i]story[/i]." We had a good laugh at that. :) He and Rob Kuntz refereed the game together. The basic rundown went thus: Our party was already out exploring, we knew the background story, that Dwarves had opened a silver mine up in [s]Greyhawk[/s]Yggsburgh that had been "haunted" and abandoned years before. The original dwarven miners had gone missing and we were investigating what had stopped the flow of silver ore. No "you meet in a tavern" or "tell each other what your character's background is". We were on the path to the caves. Actions were round-robin; each person was asked in turn what they were doing (when stuck at a loss for what to do during the first combat round, Rob asked me what I was doing ("You...you in the hat. What are you doing this round?" (I was sporting my PvP Wizard's duffer) and I said..."I endeavor to persevere. He grabbed a die at random, rolled it, checked the score and said 'You succeed.'") Food and water didn't become an issue; light sources were assiduously kept track of. Inter-player communication was limited. We either had to state we were breaking ranks and moving up to the person to whisper our message or that we were talking loud enough to be heard however far away the person was. Thus we spellcasters in the middle had to talk loud enough to be heard 30 feet away (if we were speaking to the fighters) or not at all. "No cell-phones, no radios." as Gary put it. We had to map. There were no minis although I did buy a D&D Minis one-off (which I still have and will keep as a cherished heirloom :) ) in the event that we did. Distance was kept track of (much to my later dismay). Gary had a notebook full of notes and at least one combat table; I'm unsure whether it was a [b]CASTLES & CRUSADES[/B] compilant table, one for [B]DUNGEONS & DRAGONS[/b] or one for his own house rules. I know it was consulted at least once. As I was safely away from melee combat - except for the bitter end - I didn't note if it was consulted every round. This was at Milwaukee Gamefest 2004 (the last year one was held; the con went bankrupt after that). It was the first (but not the last!) time I met Gary & Rob. I'd brought my character from the previous night's [b]C&C[/b] game demo in. I'd built him using the "creating a party on the spur of the moment" rules from the back of the [b]DUNGEON MASTER'S GUIDE[/b] but had been asked to tone him down to 4th level from 7th and drop all but a couple of minor magic items (a [b]ring of protection, +1[/b] and a [b]potion of healing[/b]). We really only got a little ways into the mine; along the route we were attacked by gray dwarves who peppered us with crossbow bolts (and by "us" I mean "me", which forced me to use the [b]potion of healing[/b] nearly immediately). Once we ran in to the larger group of gray dwarves they had a salamander on their side which proceeded to roll our group up; I offed a few with a [b]lightning bolt[/b] down their ranks and the rest of the party's fighters were putting up a spirited defense. I held off on using my [b]fireball[/b] spell because I thought the room was too shallow. Turns out later, when I was talking to Rob Kuntz over dinner, that there was room aplenty and we could've been at least free of the dwarves and focused on the salamander. As mentioned, the mini I bought (the only wizardly looking guy in the bucket - and that turned out to be a githzerai in robes with a dagger) and my character sheet which Rob and Gary autographed are still around. It was a fun evening. This past year at Lake Geneva sadly I did not get in to one of his Lejendary Adventure games but I plan on doing so this spring at LGGC. [/font] [/QUOTE]
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