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So who's playing Neverwinter
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<blockquote data-quote="Jester David" data-source="post: 6128585" data-attributes="member: 37579"><p><strong><span style="font-family: 'Arial'">I should probably have a </span><span style="font-family: 'Arial'"><strong>TL;DR </strong></span><span style="font-family: 'Arial'">at the beginning. (I think I’ll edit one into my post above.)</span></strong></p><p><strong></strong></p><p><strong><span style="font-family: 'Arial'">Yeah, it’s not very flattering. During my editing pass I seriously considered revising it to be a little less harsh. Especially since I am enjoying playing it, or at least I’m enjoying myself with a friend. We managed to get a few hours in and hit level 7 together and I’m looking forward to tonight where we get to invest a few more hours into the game and should be able to rush into the mid-teens (at least). But this is someone I’ve happily spend hours with playing </span><span style="font-family: 'Arial'"><em>Warcraft</em></span><span style="font-family: 'Arial'">, </span><span style="font-family: 'Arial'"><em>Torchlight 2,</em></span><span style="font-family: 'Arial'"> or </span><span style="font-family: 'Arial'"><em>Diablo</em></span><span style="font-family: 'Arial'"> (or </span><span style="font-family: 'Arial'"><em>City of Heroes</em></span><span style="font-family: 'Arial'">). </span></strong></p><p><strong><span style="font-family: 'Arial'">However, we game weekly and tend to play to completion (or boredom) and then move on. I imagine once we hit level 60 we’re very likely to feel done with the game, uninstall, and never look back. Unless the Foundry really sinks its hooks into me and we decide to do an entire fan-content playthrough. </span></strong></p><p><strong></strong></p><p><strong><span style="font-family: 'Arial'">That said, I’m about done with single-player play. With a friend things go faster and boss fights are easier so I spend less time noticing the little problems, like the inability to attack while moving, outdoor zones where you can’t take 5-steps without aggroing, the slightly imperfect hitboxes.It’s not that my problems aren’t there in multiplayer, it’s just that there’s less time for them to occur so I see them less frequently and are thus more easily ignored. </span></strong></p><p><strong></strong></p><p><strong><span style="font-family: 'Arial'">But no matter how much fun I’m having with a friend (for now), I have to review the game for what it is. I have to look for innovation and the execution. And I have to compare it to other MMOs and hack-and-slash video games.</span></strong></p><p><strong><span style="font-family: 'Arial'">I can see some of my problems being fixed quickly (some of the balance, most of the Foundry glitches, level restrictions on quest gear, losing treasure by accidentally escaping), and even some of my complaints that require larger changes (swapping feat talents for real feats, more class powers for real build diversity, tweaked hitboxes, removing identify scrolls) should still be possible if enough people complain. But at this point it’s too late for them to add different storylines for repeat playthroughs: if they do add content it will likely be for the endgame. </span></strong></p><p><strong><span style="font-family: 'Arial'">Even when compared to other games of the <a href="http://http://en.wikipedia.org/wiki/Action_role-playing_game" target="_blank">same type</a>, </span><span style="font-family: 'Arial'"><em>Neverwinter</em></span><span style="font-family: 'Arial'"> seems a little content-lite.Recent ones tend to retain the single play-through story but frequently have random events and sub-quests to add some diversity and there are randomized world bosses and unique creatures. While I was happy to mindlessly blow through </span><span style="font-family: 'Arial'"><em>Dark Alliance</em></span><span style="font-family: 'Arial'"> three times with a friend at varying levels of difficulty, that was back in college and there were numerous bowls smoked to help ignore the story repetition (plus randomized dungeons IIRC), and that was well before being spoiled by the endless content of more recent games.</span></strong></p><p><strong><span style="font-family: 'Arial'"></span></strong></p><p><strong><span style="font-family: 'Arial'"></span></strong></p><p><strong></strong></p></blockquote><p></p>
[QUOTE="Jester David, post: 6128585, member: 37579"] [B][FONT=Arial]I should probably have a [/FONT][FONT=Arial][B]TL;DR [/B][/FONT][FONT=Arial]at the beginning. (I think I’ll edit one into my post above.)[/FONT] [FONT=Arial][/FONT][FONT=Arial]Yeah, it’s not very flattering. During my editing pass I seriously considered revising it to be a little less harsh. Especially since I am enjoying playing it, or at least I’m enjoying myself with a friend. We managed to get a few hours in and hit level 7 together and I’m looking forward to tonight where we get to invest a few more hours into the game and should be able to rush into the mid-teens (at least). But this is someone I’ve happily spend hours with playing [/FONT][FONT=Arial][I]Warcraft[/I][/FONT][FONT=Arial], [/FONT][FONT=Arial][I]Torchlight 2,[/I][/FONT][FONT=Arial] or [/FONT][FONT=Arial][I]Diablo[/I][/FONT][FONT=Arial] (or [/FONT][FONT=Arial][I]City of Heroes[/I][/FONT][FONT=Arial]). [/FONT] [FONT=Arial]However, we game weekly and tend to play to completion (or boredom) and then move on. I imagine once we hit level 60 we’re very likely to feel done with the game, uninstall, and never look back. Unless the Foundry really sinks its hooks into me and we decide to do an entire fan-content playthrough. [/FONT] [FONT=Arial][/FONT][FONT=Arial]That said, I’m about done with single-player play. With a friend things go faster and boss fights are easier so I spend less time noticing the little problems, like the inability to attack while moving, outdoor zones where you can’t take 5-steps without aggroing, the slightly imperfect hitboxes.It’s not that my problems aren’t there in multiplayer, it’s just that there’s less time for them to occur so I see them less frequently and are thus more easily ignored. [/FONT] [FONT=Arial][/FONT][FONT=Arial]But no matter how much fun I’m having with a friend (for now), I have to review the game for what it is. I have to look for innovation and the execution. And I have to compare it to other MMOs and hack-and-slash video games.[/FONT] [FONT=Arial]I can see some of my problems being fixed quickly (some of the balance, most of the Foundry glitches, level restrictions on quest gear, losing treasure by accidentally escaping), and even some of my complaints that require larger changes (swapping feat talents for real feats, more class powers for real build diversity, tweaked hitboxes, removing identify scrolls) should still be possible if enough people complain. But at this point it’s too late for them to add different storylines for repeat playthroughs: if they do add content it will likely be for the endgame. [/FONT] [FONT=Arial]Even when compared to other games of the [URL="http://http://en.wikipedia.org/wiki/Action_role-playing_game"]same type[/URL], [/FONT][FONT=Arial][I]Neverwinter[/I][/FONT][FONT=Arial] seems a little content-lite.Recent ones tend to retain the single play-through story but frequently have random events and sub-quests to add some diversity and there are randomized world bosses and unique creatures. While I was happy to mindlessly blow through [/FONT][FONT=Arial][I]Dark Alliance[/I][/FONT][FONT=Arial] three times with a friend at varying levels of difficulty, that was back in college and there were numerous bowls smoked to help ignore the story repetition (plus randomized dungeons IIRC), and that was well before being spoiled by the endless content of more recent games.[/FONT] [FONT=Arial] [/FONT] [/B] [/QUOTE]
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