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General Tabletop Discussion
*Pathfinder & Starfinder
So why can ANYONE use rituals?
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<blockquote data-quote="AllisterH" data-source="post: 4257594" data-attributes="member: 51325"><p>Valid question and I'll try not to do a Hong<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I think the main reason why it seems like now there are so many "I want to do cool stuff" _IS_ because of 3E.</p><p></p><p>In 1e/2e, most games didn't get past level 9. Seriously, I would hope that we could agree that easily the majority of players stopped at/around name level. As well, in 1e/2e, the difference between a level 9 wizard and a level 10 fighter was beginning to be noticeable (most of the SoD spells would fail on the fighter and the mages HP wasn't as high but the effect of other spells now gave more options for the mages) but nowehere was the gulf like what a standard core-only wizard is compared to a core-only fighter in 3.5</p><p></p><p>Not only did 3E actually power up the wizard but by quite rightly stating, "we have 20 levels, we should use them all", it caused a shift in perception. It's one thing to play the fighter at levels 1-9 in 2e alongside an equivalent xp mage and AN entirely different game than levels 10-20 in 3E.</p><p></p><p>Another change that probably increased the "demand" was the fact that at mid to high levels in 3.x D&D, EVERYTHING was about the magic. Items, defeating monsters, defeating non-combat encounters. It all came down to "The spell" which only half the starting PHB classes had access to.</p><p></p><p>So, I think the "blame" if any can be laid at the feet of 3.x and NOT WoW or Anime</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4257594, member: 51325"] Valid question and I'll try not to do a Hong:) I think the main reason why it seems like now there are so many "I want to do cool stuff" _IS_ because of 3E. In 1e/2e, most games didn't get past level 9. Seriously, I would hope that we could agree that easily the majority of players stopped at/around name level. As well, in 1e/2e, the difference between a level 9 wizard and a level 10 fighter was beginning to be noticeable (most of the SoD spells would fail on the fighter and the mages HP wasn't as high but the effect of other spells now gave more options for the mages) but nowehere was the gulf like what a standard core-only wizard is compared to a core-only fighter in 3.5 Not only did 3E actually power up the wizard but by quite rightly stating, "we have 20 levels, we should use them all", it caused a shift in perception. It's one thing to play the fighter at levels 1-9 in 2e alongside an equivalent xp mage and AN entirely different game than levels 10-20 in 3E. Another change that probably increased the "demand" was the fact that at mid to high levels in 3.x D&D, EVERYTHING was about the magic. Items, defeating monsters, defeating non-combat encounters. It all came down to "The spell" which only half the starting PHB classes had access to. So, I think the "blame" if any can be laid at the feet of 3.x and NOT WoW or Anime [/QUOTE]
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So why can ANYONE use rituals?
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