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General Tabletop Discussion
*Pathfinder & Starfinder
So why can ANYONE use rituals?
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<blockquote data-quote="SweeneyTodd" data-source="post: 4258267" data-attributes="member: 9391"><p>That's awesome. I'll assume the ritual in question acts as a scroll and the page crumbles into dust -- it's kind of the "Quickstart Guide" in the front of the DMG (Demon Mastery Guide). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Alternately, a shard of a religious fragment, carved in stone, could be found in the ruined tomb of a long-dead wealthy merchant. It's a Raise Dead ritual. This fellow hoarded the thing all his life, hoping to cheat death... then died of old age after all. (Voila, a "do over" for the party in case they screw up and die at low levels, works even if they don't have a cleric, and it's a lot easier to tie into the campaign story than "Um, I'm gonna reroll that so Bob can keep playing." )</p><p></p><p>I dig the Cugel the Clever reference as well -- for some reason I'm imagining a charisma-based half-elf warlord with Skill Training:Arcana and Dilettante to give him just one in-combat spell that's not a bluff or trickery. He could "lead from the rear" with threats of mighty magic. Sort of a bard type, I suppose.</p><p></p><p>*throws flash powder*</p><p>"Back, you bandits, lest you face my Excellent Prismatic Spray!"</p><p>*uses Magic Missle*</p><p>"And that's just a TASTE of my true power!"</p><p>"...if they don't buy it,<em> run.</em>"</p><p></p><p>That seems to combine pretty well with purloined rituals and "borrowed" expensive material components. Man, now I want to play that guy.</p></blockquote><p></p>
[QUOTE="SweeneyTodd, post: 4258267, member: 9391"] That's awesome. I'll assume the ritual in question acts as a scroll and the page crumbles into dust -- it's kind of the "Quickstart Guide" in the front of the DMG (Demon Mastery Guide). :) Alternately, a shard of a religious fragment, carved in stone, could be found in the ruined tomb of a long-dead wealthy merchant. It's a Raise Dead ritual. This fellow hoarded the thing all his life, hoping to cheat death... then died of old age after all. (Voila, a "do over" for the party in case they screw up and die at low levels, works even if they don't have a cleric, and it's a lot easier to tie into the campaign story than "Um, I'm gonna reroll that so Bob can keep playing." ) I dig the Cugel the Clever reference as well -- for some reason I'm imagining a charisma-based half-elf warlord with Skill Training:Arcana and Dilettante to give him just one in-combat spell that's not a bluff or trickery. He could "lead from the rear" with threats of mighty magic. Sort of a bard type, I suppose. *throws flash powder* "Back, you bandits, lest you face my Excellent Prismatic Spray!" *uses Magic Missle* "And that's just a TASTE of my true power!" "...if they don't buy it,[I] run.[/I]" That seems to combine pretty well with purloined rituals and "borrowed" expensive material components. Man, now I want to play that guy. [/QUOTE]
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So why can ANYONE use rituals?
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