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General Tabletop Discussion
*Pathfinder & Starfinder
So why can ANYONE use rituals?
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<blockquote data-quote="Lizard" data-source="post: 4261538" data-attributes="member: 1054"><p>Fundamentally, my biggest worry left about 4e now that I've played it is lack of diversity. Maybe WOTC's market research proves my play experience is on the far end of the bell curve, but in the groups I've been in, differences between classes has not been a point of friction. It's the job of the DM to make sure everyone has a chance to shine in their speciality, and if a player exploits their powers/shtick to jump in on another player's niche, the GM should smack him down or explain to him that "That's not how we do things here". </p><p></p><p>I was with most of my gaming group today, trying to explain why 4e wizards are so nerfed in terms of flexibility, because "they were taking over for the rest of the party". Thing is, while this is reported all the time online, I've never seen it in play. To test it, I even have tried to make a "swiss army knife wizard" for my current PC, but, in actual play, he can't afford to prepare all his "utility" spells since he needs every one of his big-ass nukes to keep his feathered ass alive. Memorizing "Knock" instead of a buff/damage spell is stupid/pointless for him, and besides, it would be rude to try to show up the rogue, and I know it, and the DM knows it, and the other players know it.</p><p></p><p>Based on the preview material, there's basically two builds for each class and they carry through all the way to epic level. The problem with making it impossible to be mediocre is that it is also impossible to be great.</p></blockquote><p></p>
[QUOTE="Lizard, post: 4261538, member: 1054"] Fundamentally, my biggest worry left about 4e now that I've played it is lack of diversity. Maybe WOTC's market research proves my play experience is on the far end of the bell curve, but in the groups I've been in, differences between classes has not been a point of friction. It's the job of the DM to make sure everyone has a chance to shine in their speciality, and if a player exploits their powers/shtick to jump in on another player's niche, the GM should smack him down or explain to him that "That's not how we do things here". I was with most of my gaming group today, trying to explain why 4e wizards are so nerfed in terms of flexibility, because "they were taking over for the rest of the party". Thing is, while this is reported all the time online, I've never seen it in play. To test it, I even have tried to make a "swiss army knife wizard" for my current PC, but, in actual play, he can't afford to prepare all his "utility" spells since he needs every one of his big-ass nukes to keep his feathered ass alive. Memorizing "Knock" instead of a buff/damage spell is stupid/pointless for him, and besides, it would be rude to try to show up the rogue, and I know it, and the DM knows it, and the other players know it. Based on the preview material, there's basically two builds for each class and they carry through all the way to epic level. The problem with making it impossible to be mediocre is that it is also impossible to be great. [/QUOTE]
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So why can ANYONE use rituals?
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