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*Dungeons & Dragons
So Why Can't 5E Get a Video Game?
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<blockquote data-quote="TheCosmicKid" data-source="post: 7155218" data-attributes="member: 6683613"><p>Let me put it another way. What are the best extant D&D video games? Opinions will differ, but I don't think I'm gonna ruffle too many feathers if I say that it's probably the <em>Baldur's Gate</em> series. These are not fun and well-balanced turn-based combat video games. And that's not just because one of the few deviations they made from the AD&D ruleset was to toss out the "turn-based" part -- turn-based or otherwise, the combat in these games was never their main draw. I will wager that you have never heard <em>Baldur's Gate's</em> tactical challenge praised in the same breath as <em>X-COM</em> or <em>Starcraft</em> or <em>Dark Souls</em>. It couldn't be, because there's simply no comparison there.</p><p></p><p>And that's fine. Not every game has to be a tactics game. <em>Baldur's Gate</em> carries itself on its world, its characters, its story, and its roleplaying, and it does so spectacularly. So the fact that it's got a kinda ropey combat system is a minor annoyance at worst. But if Black Isle <em>had</em> been trying to make a more combat-focused game, they would have been well advised to drop the rules system that was originally written for collaborative tabletop storytelling, and instead adopt a system that's actually purpose-built for the medium and the genre. Like their successors at BioWare did in <em>Dragon Age</em> and <em>Jade Empire</em> and <em>Mass Effect</em> -- seriously, if you've played any of those games, try to imagine how much <em>wors</em><em>e</em> they'd be if they'd stuck to D&D/d20 rules.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 7155218, member: 6683613"] Let me put it another way. What are the best extant D&D video games? Opinions will differ, but I don't think I'm gonna ruffle too many feathers if I say that it's probably the [I]Baldur's Gate[/I] series. These are not fun and well-balanced turn-based combat video games. And that's not just because one of the few deviations they made from the AD&D ruleset was to toss out the "turn-based" part -- turn-based or otherwise, the combat in these games was never their main draw. I will wager that you have never heard [I]Baldur's Gate's[/I] tactical challenge praised in the same breath as [I]X-COM[/I] or [I]Starcraft[/I] or [I]Dark Souls[/I]. It couldn't be, because there's simply no comparison there. And that's fine. Not every game has to be a tactics game. [I]Baldur's Gate[/I] carries itself on its world, its characters, its story, and its roleplaying, and it does so spectacularly. So the fact that it's got a kinda ropey combat system is a minor annoyance at worst. But if Black Isle [I]had[/I] been trying to make a more combat-focused game, they would have been well advised to drop the rules system that was originally written for collaborative tabletop storytelling, and instead adopt a system that's actually purpose-built for the medium and the genre. Like their successors at BioWare did in [I]Dragon Age[/I] and [I]Jade Empire[/I] and [I]Mass Effect[/I] -- seriously, if you've played any of those games, try to imagine how much [I]wors[/I][I]e[/I] they'd be if they'd stuck to D&D/d20 rules. [/QUOTE]
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