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General Tabletop Discussion
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So Why Can't 5E Get a Video Game?
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<blockquote data-quote="Jester David" data-source="post: 7156132" data-attributes="member: 37579"><p>Not really, no. </p><p>There are hockey video games. There are a whole industry of sports video games, and none of them actually require movement. </p><p>But unless it's going for a wacky Mario Strikers vibe, they strive for authenticity and a "real" experience. So points are scored the same way, the same plays are used, the same positions are used. </p><p></p><p>There are a lot of rules in sports like hockey. Where you can hit someone with a stick, where you can be to score a goal, what qualifies as a shot on net, high sticking, icing, where the puck drops, penalty shots, etc. </p><p>A hockey game that ignores all the basic rules and has people taking penalty shots from the wrong place and changes the shape of the rink or number of players on a team is going to raise eyebrows. </p><p>And that's just the straight rules. When they make a hockey video game, they don't give the Center the ability to teleport. Or let the puck ricochet like a bouncy ball. The slapshot doesn't set things on fire. The Defence players don't have the power to create phantasmal walls to block shots. </p><p></p><p>I don't expect a D&D video game to follow all of the rules and math of D&D (but several have in the past, including all the best ones). But it shouldn't feel like <em>Generic Fantasy: Origins</em> with a beholder.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7156132, member: 37579"] Not really, no. There are hockey video games. There are a whole industry of sports video games, and none of them actually require movement. But unless it's going for a wacky Mario Strikers vibe, they strive for authenticity and a "real" experience. So points are scored the same way, the same plays are used, the same positions are used. There are a lot of rules in sports like hockey. Where you can hit someone with a stick, where you can be to score a goal, what qualifies as a shot on net, high sticking, icing, where the puck drops, penalty shots, etc. A hockey game that ignores all the basic rules and has people taking penalty shots from the wrong place and changes the shape of the rink or number of players on a team is going to raise eyebrows. And that's just the straight rules. When they make a hockey video game, they don't give the Center the ability to teleport. Or let the puck ricochet like a bouncy ball. The slapshot doesn't set things on fire. The Defence players don't have the power to create phantasmal walls to block shots. I don't expect a D&D video game to follow all of the rules and math of D&D (but several have in the past, including all the best ones). But it shouldn't feel like [I]Generic Fantasy: Origins[/I] with a beholder. [/QUOTE]
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So Why Can't 5E Get a Video Game?
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