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So Why Can't 5E Get a Video Game?
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<blockquote data-quote="Hillsy7" data-source="post: 7161951" data-attributes="member: 6689191"><p>I think the issue is there's a schism between 2 ideals of what a D&D game should be.</p><p></p><p>Some people want to play a D&D video game.</p><p>Other people want to play D&D in a video game.</p><p></p><p>That sounds like splitting hairs, but the two mindsets are miles apart.</p><p></p><p>Group 1 want the feel and lore of D&D in their games, and the familiar names and concepts (Fireball! Mordenkainen's Sword! D&D Classes!) that makes them feel like they are in a tabletop game - mechanically, they'd rather have something good that faithful (obviously both would be best). But moreover, they want to feel like they are in a D&D game, but they don't necessarily want to feel like they are actually playing D&D.</p><p></p><p>Group 2 look at their tabletop game and want it digitised so they can pick it up and play it without having to organise friends and family, or maybe even the effort that comes with deep RP. They want the experience of looking at the mechanics of the game and planning your next move, all the time. Yes, that means there needs to be story and traditional video game RPG elements, but for them it's about getting to roll dice and move miniatures whenever they want. For them, the video game user manual is the PHB....</p><p></p><p>Both are valid outlooks that have, by one medium or another, been satisfied in the past. Group 1 look at Baldur's gate, NWN, Dark Alliance, as wistfully reminisce about how good it was, and why can't they do something like that again because the recent efforts just don't "feel" D&D. Group 2 looks at XCOM and Divinity: Original Sin, and just wonders how hard can it really be to plug in the D&D ruleset to those games?</p><p></p><p>Now, the real kernal of disagreement is that there isn't really a style of game that can satisfy both groups. Go turn-based, rules faithful, you lose the flow of the old real-time gameplay of Baldur's gate and codify things video games do better (conversation, exploration, seemless transition from combat to non-combat) with needless rules. Go too rules light, and you risk not making a game with D&D mechancis at all, only D&D clothing, where all your mechanical knowledge of the PHB is largely useless.</p><p></p><p>However, there doesn't really need to be a disagreement, because they both want different things. And the best solution is to actually want differing products, well done, that satisfy those two groups (and then argue endlessly about which is best....<img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" />)</p><p></p><p>Final Fantasy cracked that with Tactics, and I think if D&D went the same way (Slightly lower powered but rules faithful, mobile and vita compatible, for one group, and the big AAA D&D adventure game for the other). I think Descent did something pretty incredible with Road to Legend, and could be an interesting product for D&D to look at in as something that sits halfway between the board games and the PHB. It's not the same, but it's such an interesting concept.</p><p></p><p>Anyway, that's my solution - more D&D games....hehe</p></blockquote><p></p>
[QUOTE="Hillsy7, post: 7161951, member: 6689191"] I think the issue is there's a schism between 2 ideals of what a D&D game should be. Some people want to play a D&D video game. Other people want to play D&D in a video game. That sounds like splitting hairs, but the two mindsets are miles apart. Group 1 want the feel and lore of D&D in their games, and the familiar names and concepts (Fireball! Mordenkainen's Sword! D&D Classes!) that makes them feel like they are in a tabletop game - mechanically, they'd rather have something good that faithful (obviously both would be best). But moreover, they want to feel like they are in a D&D game, but they don't necessarily want to feel like they are actually playing D&D. Group 2 look at their tabletop game and want it digitised so they can pick it up and play it without having to organise friends and family, or maybe even the effort that comes with deep RP. They want the experience of looking at the mechanics of the game and planning your next move, all the time. Yes, that means there needs to be story and traditional video game RPG elements, but for them it's about getting to roll dice and move miniatures whenever they want. For them, the video game user manual is the PHB.... Both are valid outlooks that have, by one medium or another, been satisfied in the past. Group 1 look at Baldur's gate, NWN, Dark Alliance, as wistfully reminisce about how good it was, and why can't they do something like that again because the recent efforts just don't "feel" D&D. Group 2 looks at XCOM and Divinity: Original Sin, and just wonders how hard can it really be to plug in the D&D ruleset to those games? Now, the real kernal of disagreement is that there isn't really a style of game that can satisfy both groups. Go turn-based, rules faithful, you lose the flow of the old real-time gameplay of Baldur's gate and codify things video games do better (conversation, exploration, seemless transition from combat to non-combat) with needless rules. Go too rules light, and you risk not making a game with D&D mechancis at all, only D&D clothing, where all your mechanical knowledge of the PHB is largely useless. However, there doesn't really need to be a disagreement, because they both want different things. And the best solution is to actually want differing products, well done, that satisfy those two groups (and then argue endlessly about which is best....:cool:) Final Fantasy cracked that with Tactics, and I think if D&D went the same way (Slightly lower powered but rules faithful, mobile and vita compatible, for one group, and the big AAA D&D adventure game for the other). I think Descent did something pretty incredible with Road to Legend, and could be an interesting product for D&D to look at in as something that sits halfway between the board games and the PHB. It's not the same, but it's such an interesting concept. Anyway, that's my solution - more D&D games....hehe [/QUOTE]
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