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So why didn't WotC release a setting based on Magic the Gathering?
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<blockquote data-quote="Solarious" data-source="post: 3096407" data-attributes="member: 27346"><p>Besides the previous points about corperate territorial infighting and product blending, the concepts simply clash too much to work. MtG has a <strong>very</strong> defined flavour of magic, and how it works, while DnD... doesn't exactly have that kind of cohesiveness. It's divided into 5, semi-antagonistic camps which have well defined capabilities and other abilities which constantly bleed into one another. And many of the MtG mechanics are nigh-impossible to translate into DnD: how will you explain magic that is drawn from the land and can be denied to you by annhiliating it? And how do you represent that power without overpowering it?</p><p></p><p>Case in point: Stone Rain. Simple effect, destroy target land, 3 mana, been around since Alpha. Of course, having meteors devastate the landscape is something reserved for plot devices and Epic magic in DnD.</p><p></p><p>You'll basicly need a whole new system to fit MtG to roleplaying instead of the other way around. There really isn't any other way, IMO.</p><p></p><p>In other news, I've almost finished my Liege of the Pit statup! Who likes TPK enablers? <img src="http://www.enworld.org/forum/images/smilies/devious.png" class="smilie" loading="lazy" alt=":]" title="Devious :]" data-shortname=":]" /></p></blockquote><p></p>
[QUOTE="Solarious, post: 3096407, member: 27346"] Besides the previous points about corperate territorial infighting and product blending, the concepts simply clash too much to work. MtG has a [b]very[/b] defined flavour of magic, and how it works, while DnD... doesn't exactly have that kind of cohesiveness. It's divided into 5, semi-antagonistic camps which have well defined capabilities and other abilities which constantly bleed into one another. And many of the MtG mechanics are nigh-impossible to translate into DnD: how will you explain magic that is drawn from the land and can be denied to you by annhiliating it? And how do you represent that power without overpowering it? Case in point: Stone Rain. Simple effect, destroy target land, 3 mana, been around since Alpha. Of course, having meteors devastate the landscape is something reserved for plot devices and Epic magic in DnD. You'll basicly need a whole new system to fit MtG to roleplaying instead of the other way around. There really isn't any other way, IMO. In other news, I've almost finished my Liege of the Pit statup! Who likes TPK enablers? :] [/QUOTE]
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So why didn't WotC release a setting based on Magic the Gathering?
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