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So why didn't WotC release a setting based on Magic the Gathering?
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<blockquote data-quote="Asmor" data-source="post: 3099095" data-attributes="member: 1154"><p>It seems to me that you're all getting a little too caught up in trying to make Magic into an RPG. That's just silly. This thread is supposed to be about a setting based on Magic! That's like saying you want to paint a car red, so you start working out how to design an entirely new car based around the color red.</p><p></p><p>Who cares how powerful planeswalkers are? You know what? The planeswalkers are, quite literally, the gods of Magic. The only two beings I can think of that are, or at least were, considered gods in Magic, Serra and Yawgmoth, are in fact both planeswalkers. Give the planeswalkers a portfolio and a few domains and call it a day!</p><p></p><p>The main problem with asking for a setting based on Magic is that Magic doesn't have one setting, unless you're talking about Dominia (the multiverse). The vast majority of sets have taken place on Dominaria, which is likely what most people mean when they talk about a setting based on magic, but in recent years they've made a concerted effort to not use Dominaria at all. Time Spiral, the newest set, is the first one to return to Dominaria in 3 blocks (years), and there's no reason to think they're going to stay there. We've visited Kamigawa, Ravnica and Mirrodin, and even back in the old days there were sets that took place in different planes. Hell, the first expansion ever, Arabian Nights, takes place in Rabiah. Homelands takes place in some forgettable plane I can never remember, and I'm probably wrong but I think that Fallen Empires might take place in a different plane too.</p><p></p><p>So I think both of these problems, getting caught up in trying to turn Magic into an RPG and not being specific, can both be easily solved by concentrating on bringing a single setting.</p><p></p><p>So, how about it then. Where's the Dominaria Campaign Setting?</p></blockquote><p></p>
[QUOTE="Asmor, post: 3099095, member: 1154"] It seems to me that you're all getting a little too caught up in trying to make Magic into an RPG. That's just silly. This thread is supposed to be about a setting based on Magic! That's like saying you want to paint a car red, so you start working out how to design an entirely new car based around the color red. Who cares how powerful planeswalkers are? You know what? The planeswalkers are, quite literally, the gods of Magic. The only two beings I can think of that are, or at least were, considered gods in Magic, Serra and Yawgmoth, are in fact both planeswalkers. Give the planeswalkers a portfolio and a few domains and call it a day! The main problem with asking for a setting based on Magic is that Magic doesn't have one setting, unless you're talking about Dominia (the multiverse). The vast majority of sets have taken place on Dominaria, which is likely what most people mean when they talk about a setting based on magic, but in recent years they've made a concerted effort to not use Dominaria at all. Time Spiral, the newest set, is the first one to return to Dominaria in 3 blocks (years), and there's no reason to think they're going to stay there. We've visited Kamigawa, Ravnica and Mirrodin, and even back in the old days there were sets that took place in different planes. Hell, the first expansion ever, Arabian Nights, takes place in Rabiah. Homelands takes place in some forgettable plane I can never remember, and I'm probably wrong but I think that Fallen Empires might take place in a different plane too. So I think both of these problems, getting caught up in trying to turn Magic into an RPG and not being specific, can both be easily solved by concentrating on bringing a single setting. So, how about it then. Where's the Dominaria Campaign Setting? [/QUOTE]
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So why didn't WotC release a setting based on Magic the Gathering?
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