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So why doesn't Hasbro/WOTC....?
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<blockquote data-quote="Samothdm" data-source="post: 271985" data-attributes="member: 5473"><p>Huh. Well, that's the point, really. If WotC doesn't sell enough current products, they're not going to be able to publish any more new products. </p><p></p><p>Look at it this way - the big money makers for them are really the core rulebooks. They use the money that they make from selling those books to put out the more niche stuff like Forgotten Realms products (and, yes, that is still considered "niche" - even though it sells well it still doesn't sell as well as the Players Handbook). So, the core books are their bread-and-butter.</p><p></p><p>If new players don't join the hobby, then the sales of the core books will dry up and they won't have any money left to pay their game designers to make new niche products. It's pretty simple, really. In order for any company to stay afloat, they need customers. </p><p></p><p>And, I don't think that D&D needs to change to get new customers. In the game that I run, over half of the players are either very lapsed players (hadn't played in 15+ years) or are newbies. The lapsed players in particular had seen ads for 3rd Edition when it came out in the more mainstream media and they are now two of my most consistent players. Without those ads, who knows if they'd be playing now.</p></blockquote><p></p>
[QUOTE="Samothdm, post: 271985, member: 5473"] Huh. Well, that's the point, really. If WotC doesn't sell enough current products, they're not going to be able to publish any more new products. Look at it this way - the big money makers for them are really the core rulebooks. They use the money that they make from selling those books to put out the more niche stuff like Forgotten Realms products (and, yes, that is still considered "niche" - even though it sells well it still doesn't sell as well as the Players Handbook). So, the core books are their bread-and-butter. If new players don't join the hobby, then the sales of the core books will dry up and they won't have any money left to pay their game designers to make new niche products. It's pretty simple, really. In order for any company to stay afloat, they need customers. And, I don't think that D&D needs to change to get new customers. In the game that I run, over half of the players are either very lapsed players (hadn't played in 15+ years) or are newbies. The lapsed players in particular had seen ads for 3rd Edition when it came out in the more mainstream media and they are now two of my most consistent players. Without those ads, who knows if they'd be playing now. [/QUOTE]
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So why doesn't Hasbro/WOTC....?
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