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*Pathfinder & Starfinder
So... why exactly can you not take actions after a charge?
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<blockquote data-quote="Benimoto" data-source="post: 5141670" data-attributes="member: 40093"><p>I think it's simply a flavor issue. Another restriction on the charge (through both editions) is that you have to charge to the nearest square, and I think the restriction on further actions ties in to that. The idea is that part of the limitation of the charge is that you've restricted your position on the battlefield to one that is typically not entirely optimal.</p><p></p><p>Without the restriction on further actions, I think we'd see more people shifting after a charge either to get back out of combat for some reason, or to move around and set up a flanking situation or better positioning. If you're allowed a move action after a charge, you'd have eladrin using move+teleport, or rogues using charge+tumble as a way to gain their perfect desired position without giving up an attack.</p><p></p><p>Positioning is a powerful part of tactics, and part of the reason that the Kobold's shifty ability is considered overpowered in player character's hands.</p><p></p><p>Also, although you can use an action point after a charge to get an extra action, preventing people from normally moving after a charge prevents people from using action points to charge the same target twice in a round.</p></blockquote><p></p>
[QUOTE="Benimoto, post: 5141670, member: 40093"] I think it's simply a flavor issue. Another restriction on the charge (through both editions) is that you have to charge to the nearest square, and I think the restriction on further actions ties in to that. The idea is that part of the limitation of the charge is that you've restricted your position on the battlefield to one that is typically not entirely optimal. Without the restriction on further actions, I think we'd see more people shifting after a charge either to get back out of combat for some reason, or to move around and set up a flanking situation or better positioning. If you're allowed a move action after a charge, you'd have eladrin using move+teleport, or rogues using charge+tumble as a way to gain their perfect desired position without giving up an attack. Positioning is a powerful part of tactics, and part of the reason that the Kobold's shifty ability is considered overpowered in player character's hands. Also, although you can use an action point after a charge to get an extra action, preventing people from normally moving after a charge prevents people from using action points to charge the same target twice in a round. [/QUOTE]
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Community
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So... why exactly can you not take actions after a charge?
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