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General Tabletop Discussion
*Dungeons & Dragons
So Why is 5E So Popular?
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<blockquote data-quote="Shiroiken" data-source="post: 7378612" data-attributes="member: 6775477"><p>I think the reason it's so popular varies based on the diverse groups that it has brought in. The playtest did an excellent job in finding the aspects of the game that would appeal to the broadest number of players. Add in the fact that the base chassis of the game is intentionally easily modified with house rules, homebrew, and 3PP, really does make it the "D&D for all* players."</p><p></p><p>*not really all, but that was the design goal. You can't please everyone, and trying to do so will please no one.</p><p></p><p>New Players - mostly the abundance of social media. Podcasts have been a massive boon for not just D&D, but tabletop games in general. Another, slightly less important reason, is the geek culture has become more mainstream, giving the game less of a stigma for new players.</p><p></p><p>4E players - 5E managed to keep several good ideas from 4E, such as non-magical healing (full overnight healing, spending HD, Second Wind), that 5E was an acceptable change. I'm sure most die hard players would rather have continued 4E, but AFAIK there really isn't any other game as similar to 4E to jump to instead.</p><p></p><p>3E/Pathfinder players - this is a split group, because it depends on what the player liked about the game. 5E has mostly taken the core mechanics from 3E, which is a big plus for 3E players. It took out most the complicated mechanics, which some 3E player really liked. Those players probably stuck with Pathfinder, or will jump back with Pathfinder 2E.</p><p></p><p>Grognard - the game is more modern than AD&D and BECMI, but it has retained the style. The DM has far more leeway in making rules and running the game than the mechanic heavy 3E & 4E. The fact that feats and multi-classing are only optional rules, rather than baked in is a big plus.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7378612, member: 6775477"] I think the reason it's so popular varies based on the diverse groups that it has brought in. The playtest did an excellent job in finding the aspects of the game that would appeal to the broadest number of players. Add in the fact that the base chassis of the game is intentionally easily modified with house rules, homebrew, and 3PP, really does make it the "D&D for all* players." *not really all, but that was the design goal. You can't please everyone, and trying to do so will please no one. New Players - mostly the abundance of social media. Podcasts have been a massive boon for not just D&D, but tabletop games in general. Another, slightly less important reason, is the geek culture has become more mainstream, giving the game less of a stigma for new players. 4E players - 5E managed to keep several good ideas from 4E, such as non-magical healing (full overnight healing, spending HD, Second Wind), that 5E was an acceptable change. I'm sure most die hard players would rather have continued 4E, but AFAIK there really isn't any other game as similar to 4E to jump to instead. 3E/Pathfinder players - this is a split group, because it depends on what the player liked about the game. 5E has mostly taken the core mechanics from 3E, which is a big plus for 3E players. It took out most the complicated mechanics, which some 3E player really liked. Those players probably stuck with Pathfinder, or will jump back with Pathfinder 2E. Grognard - the game is more modern than AD&D and BECMI, but it has retained the style. The DM has far more leeway in making rules and running the game than the mechanic heavy 3E & 4E. The fact that feats and multi-classing are only optional rules, rather than baked in is a big plus. [/QUOTE]
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