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General Tabletop Discussion
*Dungeons & Dragons
So Why is 5E So Popular?
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<blockquote data-quote="TheSword" data-source="post: 7378649" data-attributes="member: 6879661"><p>This! Definitely this.</p><p></p><p>It is a bit of a myth that D&Ds attraction is that it is easy to get into. That might explain why people try, but but why people stay with it. For me it is a few main reasons...</p><p></p><p>1. Several factors like finesse, cantrips, multiple attacks, the feats and ASI, mean that every class is attractive to me in some way. Literally every one (with the exception of the warlock) is on my list of potential characters which is attractive.</p><p></p><p>2. In general the additional ‘crunch’ that had been released give alternatives rather than stackable benefits. Their options seem more designed to represent different fantasy tropes than to try and gain cumulative mechanical benefits. That means I don’t have to worry about the splat books, have them don’t worry they won’t overpower, don’t have them that’s fine. Bloat has killed 3.5e and Pathfinder for me. (Played both through their lifespans)</p><p></p><p>3. As a DM I feel like I can reward players ingenuity with Advantage and Inspiration without breaking the system. In all but a few cases auto-success and auto-fail have been ruled out of the game which is awesome for me, because it’s my biggest bugbear. This is partly because of the narrower bonus progression and it has the side effect of meaning sand box adventures become far more interesting because PCs may last a round or two against a creature substantially higher CR (or lower) than they are. This flexibility and freedom as a DM is far more important to me than having a rule for every encounter (see Enevhar’s post)</p><p></p><p>4. Legendary creatures are the best thing I have ever seen and I love, running them.</p><p></p><p>There are more reasons an old 3e/Pathfinder addict like me loves the game. It isn’t just that it’s easy to get into.</p></blockquote><p></p>
[QUOTE="TheSword, post: 7378649, member: 6879661"] This! Definitely this. It is a bit of a myth that D&Ds attraction is that it is easy to get into. That might explain why people try, but but why people stay with it. For me it is a few main reasons... 1. Several factors like finesse, cantrips, multiple attacks, the feats and ASI, mean that every class is attractive to me in some way. Literally every one (with the exception of the warlock) is on my list of potential characters which is attractive. 2. In general the additional ‘crunch’ that had been released give alternatives rather than stackable benefits. Their options seem more designed to represent different fantasy tropes than to try and gain cumulative mechanical benefits. That means I don’t have to worry about the splat books, have them don’t worry they won’t overpower, don’t have them that’s fine. Bloat has killed 3.5e and Pathfinder for me. (Played both through their lifespans) 3. As a DM I feel like I can reward players ingenuity with Advantage and Inspiration without breaking the system. In all but a few cases auto-success and auto-fail have been ruled out of the game which is awesome for me, because it’s my biggest bugbear. This is partly because of the narrower bonus progression and it has the side effect of meaning sand box adventures become far more interesting because PCs may last a round or two against a creature substantially higher CR (or lower) than they are. This flexibility and freedom as a DM is far more important to me than having a rule for every encounter (see Enevhar’s post) 4. Legendary creatures are the best thing I have ever seen and I love, running them. There are more reasons an old 3e/Pathfinder addict like me loves the game. It isn’t just that it’s easy to get into. [/QUOTE]
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