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General Tabletop Discussion
*Dungeons & Dragons
So Why is 5E So Popular?
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<blockquote data-quote="Remathilis" data-source="post: 7378759" data-attributes="member: 7635"><p>I think it begins with the fact that 5e, at its heart, is simple enough to grasp but deep enough to hold. Its not a perfect system, but its the most solid foundation D&D has had in a long time. Its modular enough to take some tinkering (such as changing rests or healing), can support different playstyles (from tactical/grid to TotM) and has some interesting options for characters without the need to micromanage every last skill point. It is easier to teach than D&D has been in decades, has enough of a social media following to have street cred, and has more exposure than the game had in the last 13 years. (There was a huge 3e-era blitz of stuff, from a CD soundtrack at Best Buy to posters found in K-Mart, but it fell off around 2005) </p><p></p><p>To me, it feels a lot like a greatest hits album. They picked the things people tended to like, tried to fix the things people didn't, and aimed for a simple set of rules that keeps things moving. My only wish is that they gave some love to their other settings (in the form of enough mechanical support to run Eberron, Dragonlance, or Dark Sun) .</p></blockquote><p></p>
[QUOTE="Remathilis, post: 7378759, member: 7635"] I think it begins with the fact that 5e, at its heart, is simple enough to grasp but deep enough to hold. Its not a perfect system, but its the most solid foundation D&D has had in a long time. Its modular enough to take some tinkering (such as changing rests or healing), can support different playstyles (from tactical/grid to TotM) and has some interesting options for characters without the need to micromanage every last skill point. It is easier to teach than D&D has been in decades, has enough of a social media following to have street cred, and has more exposure than the game had in the last 13 years. (There was a huge 3e-era blitz of stuff, from a CD soundtrack at Best Buy to posters found in K-Mart, but it fell off around 2005) To me, it feels a lot like a greatest hits album. They picked the things people tended to like, tried to fix the things people didn't, and aimed for a simple set of rules that keeps things moving. My only wish is that they gave some love to their other settings (in the form of enough mechanical support to run Eberron, Dragonlance, or Dark Sun) . [/QUOTE]
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So Why is 5E So Popular?
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