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So Why is 5E So Popular?
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<blockquote data-quote="Jester David" data-source="post: 7379075" data-attributes="member: 37579"><p>5e has a mechanical nostalgia, but 3e and 4e both tried to bring in old school people with classic modules. All three have done <em>Tomb of Horrors</em> updates, 3e and 5e did <em>Ravenloft</em>, and 4e and 5e did homages to <em>Against the Giants</em>. They've all done little throwbacks and homages.</p><p></p><p></p><p>I think you'll be surprised how little impact Pathfinder 2 has on D&D. There are quite a few people <em>here</em> unhappy with the slow release schedule, but the forums aren't particularly representative. In generally I think people are very happy with the slower pace of books. </p><p>And I think Pathfinder 2 will also adopt a slower release schedule in the future as well, mirroring the slow pace of Starfinder.</p><p></p><p></p><p>I expect the Pathfinder videogame to succeed only slightly better than Pathfinder Online, and probably comparable to Sword Coast Legends. </p><p></p><p></p><p>I would be stunned if the staff at Paizo knew enough about 5e to list its strengths, let alone its primary critiques. </p><p></p><p></p><p>Just because people are experienced players doesn't mean they like complexity. In the 80s, most new players went to AD&D because they thought it was the "real" D&D and didn't want the simplified "Basic" game, while many of the older and experienced players went with BECMI because it was faster and let them focus on the story. There are a LOT of veteran players who are very happy with 5e and happily reject the needless complexity of PF (and that PF2 is expected to have).</p></blockquote><p></p>
[QUOTE="Jester David, post: 7379075, member: 37579"] 5e has a mechanical nostalgia, but 3e and 4e both tried to bring in old school people with classic modules. All three have done [I]Tomb of Horrors[/I] updates, 3e and 5e did [I]Ravenloft[/I], and 4e and 5e did homages to [I]Against the Giants[/I]. They've all done little throwbacks and homages. I think you'll be surprised how little impact Pathfinder 2 has on D&D. There are quite a few people [I]here[/I] unhappy with the slow release schedule, but the forums aren't particularly representative. In generally I think people are very happy with the slower pace of books. And I think Pathfinder 2 will also adopt a slower release schedule in the future as well, mirroring the slow pace of Starfinder. I expect the Pathfinder videogame to succeed only slightly better than Pathfinder Online, and probably comparable to Sword Coast Legends. I would be stunned if the staff at Paizo knew enough about 5e to list its strengths, let alone its primary critiques. Just because people are experienced players doesn't mean they like complexity. In the 80s, most new players went to AD&D because they thought it was the "real" D&D and didn't want the simplified "Basic" game, while many of the older and experienced players went with BECMI because it was faster and let them focus on the story. There are a LOT of veteran players who are very happy with 5e and happily reject the needless complexity of PF (and that PF2 is expected to have). [/QUOTE]
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