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General Tabletop Discussion
*Dungeons & Dragons
So Why is 5E So Popular?
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<blockquote data-quote="pming" data-source="post: 7379843" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>My guess? DM'ing is fun again. DM'ing Pathfinder, for example, drove me nuts. Too many fiddly bits to keep track of and I had to say No ALL the time when a player would whip out a new $60 hardback book and expect to be able to use it no-questions-asked. With 5e, there isn't anywhere near the number of books with options/extras. Also, with Multiclassing and Feats being OPTIONAL in the core 5e game, it was easy to just say no to them and play on. The system is build around the assumption of them not being used. This makes it dirt simple to pull out my<em> L1: The Secret of Bone Hill</em> and pretty much just run it on the fly, and it will be fun and exciting. The "power level and player character power level" is much more "even" than it ever was in 3.x/PF/4e when compared to 1e/2e/BECMI.</p><p></p><p>That's my take. The 5e system empowers the DM's more than 3e+ systems did...this makes people want to DM more because they feel like they have more freedom of expression. If you get ONE person to become interested (new or 'again') to DM a game of Dungeons & Dragons...that DM will convince 2 to 5 of his/her friends to be the Players. POOF! Now WotC has 3 to 6 new sources of revenue. With, for example, Pathfinder....you have a potential DM look at the books in the FLGS and think....<em>This looks cool...but way too much stuff! Too complicated...</em> So that person doesn't want to DM. So that person never tries to convince 2 to 5 of his/her friends to give it a try.</p><p></p><p>As I've been saying since 3e was birthed; Focus on the DM's first...Players second. Looks like WotC is sort of trying a middle-ground approach, based on the books they've put out (Volo's, Xanathars, etc). A bunch of stuff that fits into 5e, but isn't geared "mostly for..." DM's or Players, but for both. Probably a good move.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7379843, member: 45197"] Hiya! My guess? DM'ing is fun again. DM'ing Pathfinder, for example, drove me nuts. Too many fiddly bits to keep track of and I had to say No ALL the time when a player would whip out a new $60 hardback book and expect to be able to use it no-questions-asked. With 5e, there isn't anywhere near the number of books with options/extras. Also, with Multiclassing and Feats being OPTIONAL in the core 5e game, it was easy to just say no to them and play on. The system is build around the assumption of them not being used. This makes it dirt simple to pull out my[I] L1: The Secret of Bone Hill[/I] and pretty much just run it on the fly, and it will be fun and exciting. The "power level and player character power level" is much more "even" than it ever was in 3.x/PF/4e when compared to 1e/2e/BECMI. That's my take. The 5e system empowers the DM's more than 3e+ systems did...this makes people want to DM more because they feel like they have more freedom of expression. If you get ONE person to become interested (new or 'again') to DM a game of Dungeons & Dragons...that DM will convince 2 to 5 of his/her friends to be the Players. POOF! Now WotC has 3 to 6 new sources of revenue. With, for example, Pathfinder....you have a potential DM look at the books in the FLGS and think....[I]This looks cool...but way too much stuff! Too complicated...[/I] So that person doesn't want to DM. So that person never tries to convince 2 to 5 of his/her friends to give it a try. As I've been saying since 3e was birthed; Focus on the DM's first...Players second. Looks like WotC is sort of trying a middle-ground approach, based on the books they've put out (Volo's, Xanathars, etc). A bunch of stuff that fits into 5e, but isn't geared "mostly for..." DM's or Players, but for both. Probably a good move. ^_^ Paul L. Ming [/QUOTE]
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So Why is 5E So Popular?
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