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So why no Dungeons and Dragons: Online threads?
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<blockquote data-quote="Man in the Funny Hat" data-source="post: 3244569" data-attributes="member: 32740"><p>There's probably no talk about it because so few people are playing it. There's reasons for that of course. The biggest reason is that it came out long AFTER WOW and thus in order to devote time to it players will have to sacfice time from their WOW experience to make room. Recent threads on MMO subscribership levels shows that DDO is way down the line.</p><p></p><p>I played DDO, didn't care for it, and deleted it. Absolutely zero single-player experience. Can't speak for others but for me that's a deal-killer. If I can't log on at odd hours and just bash monsters or solo at least a FEW dungeons it won't work for me even if the team play is great. I don't want to make a MMORPG a second life (one of the reasons I no longer have a WOW account) in order to enjoy it. That means that I don't want to have to organize a party - neither from strangers or by coordinating time with friends who are busy playing other games at any given time and ALL of whom are quite committed to the WOW endgame. Myself, I have NO interest in MMORPG endgame play.</p><p></p><p>Biggest problem is that by adhering close to the D&D ruleset a solo character is very vulnerable regardless of race/class/level. That works fine in face-to-face, tabletop D&D where you have a SCHEDULED game. It does NOT work for a MMORPG for any CASUAL player.</p><p>I used to think that just getting a truly accurate port of D&D rules and settings would do it for me. But I want a different experience from my computer games than that. If I want to play D&D then I start a weekly game and get my friends to come to my house and physically roll dice. When I play games online I'm not looking to REPLACE that experience - and even so, it isn't going to happen when a COMPUTER is the DM. It of necessity removes the one element from D&D that MAKES it D&D for me - the interactivity with everyone and everything in the world that a flesh-and-blood DM provides.</p></blockquote><p></p>
[QUOTE="Man in the Funny Hat, post: 3244569, member: 32740"] There's probably no talk about it because so few people are playing it. There's reasons for that of course. The biggest reason is that it came out long AFTER WOW and thus in order to devote time to it players will have to sacfice time from their WOW experience to make room. Recent threads on MMO subscribership levels shows that DDO is way down the line. I played DDO, didn't care for it, and deleted it. Absolutely zero single-player experience. Can't speak for others but for me that's a deal-killer. If I can't log on at odd hours and just bash monsters or solo at least a FEW dungeons it won't work for me even if the team play is great. I don't want to make a MMORPG a second life (one of the reasons I no longer have a WOW account) in order to enjoy it. That means that I don't want to have to organize a party - neither from strangers or by coordinating time with friends who are busy playing other games at any given time and ALL of whom are quite committed to the WOW endgame. Myself, I have NO interest in MMORPG endgame play. Biggest problem is that by adhering close to the D&D ruleset a solo character is very vulnerable regardless of race/class/level. That works fine in face-to-face, tabletop D&D where you have a SCHEDULED game. It does NOT work for a MMORPG for any CASUAL player. I used to think that just getting a truly accurate port of D&D rules and settings would do it for me. But I want a different experience from my computer games than that. If I want to play D&D then I start a weekly game and get my friends to come to my house and physically roll dice. When I play games online I'm not looking to REPLACE that experience - and even so, it isn't going to happen when a COMPUTER is the DM. It of necessity removes the one element from D&D that MAKES it D&D for me - the interactivity with everyone and everything in the world that a flesh-and-blood DM provides. [/QUOTE]
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