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General Tabletop Discussion
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So Why Restrict Yourself To Only One Game Setting?
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<blockquote data-quote="Umbran" data-source="post: 5298239" data-attributes="member: 177"><p>Why not? There's several reasons. I think the most basic...</p><p></p><p>Well, I'll use an analogy - the color wheel. You can have a color. You can mix a couple of colors together, and make new colors. But if you mix too many together, what do you get? And even, uninteresting brown.</p><p></p><p>Or, a culinary analogy - if you go to your spice cabinet, and toss every single spice or herb you have into a dish, it isn't likely to come out tasting very good.</p><p></p><p>Each game world has its own themes and styles. If you toss them all together, though, you don't get the full benefit of any of them, and you can't really explore any of them very deeply. The whole tend to lose coherence, and can end up more than a little silly.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5298239, member: 177"] Why not? There's several reasons. I think the most basic... Well, I'll use an analogy - the color wheel. You can have a color. You can mix a couple of colors together, and make new colors. But if you mix too many together, what do you get? And even, uninteresting brown. Or, a culinary analogy - if you go to your spice cabinet, and toss every single spice or herb you have into a dish, it isn't likely to come out tasting very good. Each game world has its own themes and styles. If you toss them all together, though, you don't get the full benefit of any of them, and you can't really explore any of them very deeply. The whole tend to lose coherence, and can end up more than a little silly. [/QUOTE]
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So Why Restrict Yourself To Only One Game Setting?
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