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So Will 'OneD&D' (6E) Actually Be Backwards Compatible?
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<blockquote data-quote="Malmuria" data-source="post: 8924411" data-attributes="member: 7030755"><p>I would expect playing in a mixed 5e/Onednd game to be compatible-but-annoying. As long as they keep proficiency bonus and ASI increases where they are now, it will be compatible. But character classes will have abilities added at different levels, and those abilities might work in slightly different ways. I can see tables familiar with 5e mistakenly using a 5e rule instead of a onednd rule without realizing it, and it won't break the game, but will cause confusion (even when I played 5e, I assumed things in 5e worked the same as in previous editions, and was surprised to find they had changed the rule).</p><p></p><p>The other possible area of incompatibility is encounter building, but that already doesn't work?</p></blockquote><p></p>
[QUOTE="Malmuria, post: 8924411, member: 7030755"] I would expect playing in a mixed 5e/Onednd game to be compatible-but-annoying. As long as they keep proficiency bonus and ASI increases where they are now, it will be compatible. But character classes will have abilities added at different levels, and those abilities might work in slightly different ways. I can see tables familiar with 5e mistakenly using a 5e rule instead of a onednd rule without realizing it, and it won't break the game, but will cause confusion (even when I played 5e, I assumed things in 5e worked the same as in previous editions, and was surprised to find they had changed the rule). The other possible area of incompatibility is encounter building, but that already doesn't work? [/QUOTE]
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So Will 'OneD&D' (6E) Actually Be Backwards Compatible?
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