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So Will 'OneD&D' (6E) Actually Be Backwards Compatible?
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<blockquote data-quote="lkj" data-source="post: 8924613" data-attributes="member: 18646"><p>Unless they radically change course, what I've seen so far would let me use all my existing DM materials with barely a blink. And-- this might be shocking for those of us who are very hyperfocused on details (I count in that category)-- the changes on the player side wouldn't strike most of the people at my tables as being much more than different versions of what they have already. I suspect people playing the old and the new versions together, in the same adventure at the same table, wouldn't feel too put out. 'Does he have an extra feat? Hey, I want one of those' level of noticing. </p><p></p><p>Some of the rules stuff like light weapon property, changes to feats, etc.-- Yeah, we'll want to decide which versions we're using. As it happens, we're already doing that with the playtest material. Hasn't felt like a different edition to me.</p><p></p><p>Could they radically change course to try to ice out all the 3rd party publishers? I guess. Not clear to me why they would. The pie slices just don't seem big enough to make it worth the risk of losing existing players. </p><p></p><p>But hey, companies do dumb stuff sometimes. Obviously. </p><p></p><p>And to be clear-- we can define what 'backwards compatible' means differently. My being able to use my existing stuff (particularly DM stuff) without really having to do much to adjust is where my definition falls. </p><p></p><p>AD</p></blockquote><p></p>
[QUOTE="lkj, post: 8924613, member: 18646"] Unless they radically change course, what I've seen so far would let me use all my existing DM materials with barely a blink. And-- this might be shocking for those of us who are very hyperfocused on details (I count in that category)-- the changes on the player side wouldn't strike most of the people at my tables as being much more than different versions of what they have already. I suspect people playing the old and the new versions together, in the same adventure at the same table, wouldn't feel too put out. 'Does he have an extra feat? Hey, I want one of those' level of noticing. Some of the rules stuff like light weapon property, changes to feats, etc.-- Yeah, we'll want to decide which versions we're using. As it happens, we're already doing that with the playtest material. Hasn't felt like a different edition to me. Could they radically change course to try to ice out all the 3rd party publishers? I guess. Not clear to me why they would. The pie slices just don't seem big enough to make it worth the risk of losing existing players. But hey, companies do dumb stuff sometimes. Obviously. And to be clear-- we can define what 'backwards compatible' means differently. My being able to use my existing stuff (particularly DM stuff) without really having to do much to adjust is where my definition falls. AD [/QUOTE]
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So Will 'OneD&D' (6E) Actually Be Backwards Compatible?
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