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General Tabletop Discussion
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So Will 'OneD&D' (6E) Actually Be Backwards Compatible?
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<blockquote data-quote="Ruin Explorer" data-source="post: 8925067" data-attributes="member: 18"><p>I the spell preparation change is probably the biggest change we've seen so far, because that <em>will</em> be noticed at the table, in a serious way. That a major change for sure (assuming they don't randomly revert it in the second-from-last packet or something lol). It will also confuse the hell out of some players, and other ones will blissfully not notice it was even changed and be confused when you tell them this wasn't how Sorcerers always worked lol.</p><p></p><p>I'd also say that stuff like the grappling changes will both be felt at the table and impact how people play certain classes/subclasses.</p><p></p><p>I think there will be more stuff too. I tend to agree the Feat and stat changes are more minor because they're mainly something that impacts chargen/advancement, which is often between sessions and tends to have less table impact.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8925067, member: 18"] I the spell preparation change is probably the biggest change we've seen so far, because that [I]will[/I] be noticed at the table, in a serious way. That a major change for sure (assuming they don't randomly revert it in the second-from-last packet or something lol). It will also confuse the hell out of some players, and other ones will blissfully not notice it was even changed and be confused when you tell them this wasn't how Sorcerers always worked lol. I'd also say that stuff like the grappling changes will both be felt at the table and impact how people play certain classes/subclasses. I think there will be more stuff too. I tend to agree the Feat and stat changes are more minor because they're mainly something that impacts chargen/advancement, which is often between sessions and tends to have less table impact. [/QUOTE]
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So Will 'OneD&D' (6E) Actually Be Backwards Compatible?
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