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General Tabletop Discussion
*Dungeons & Dragons
So Will 'OneD&D' (6E) Actually Be Backwards Compatible?
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<blockquote data-quote="SteveC" data-source="post: 8926341" data-attributes="member: 9053"><p>I guess I just have to disagree with this. What you're talking about seems like a minor blip in sales and then back to the same place the game was at. And that's not bad, Amazon tells me that they're selling a lot of 5E PHBs at this point, so they can stick to that formula. But ... there's an expectation that the game is going to expand, explode, break out ... get even bigger. Doing that with a game that's pretty much the same as the edition that will be about 10 years old at this point doesn't seem likely to generate that boost. WotC needs people like me and other veterans if they want the game to really take off at launch.</p><p></p><p>I do think you're right about the art and production: that will be a draw for some veteran players, to be sure. I just can't believe that is going to be the central selling point for the new game. I'm sure that nostalgia will be a factor too.</p><p></p><p>No one really knows what WotC is going to do, and their plans may have really changed recently. I'm just betting on 6E being something significantly different to lock other publishers out if nothing else. </p><p></p><p>I'm playing a 5E game now, we did session two of Dragon Heist and I'm already seeing why I prefer other companies takes on the 5E rules set: we have a player with difficulty with the Second Wind mechanic for their fighter, and spell casters who can't wait to get enough spells to not be using cantrips for much of the adventuring day. So we're finding the game simultaneously too complex and not complex enough. Can 6E address this? Don't know.</p></blockquote><p></p>
[QUOTE="SteveC, post: 8926341, member: 9053"] I guess I just have to disagree with this. What you're talking about seems like a minor blip in sales and then back to the same place the game was at. And that's not bad, Amazon tells me that they're selling a lot of 5E PHBs at this point, so they can stick to that formula. But ... there's an expectation that the game is going to expand, explode, break out ... get even bigger. Doing that with a game that's pretty much the same as the edition that will be about 10 years old at this point doesn't seem likely to generate that boost. WotC needs people like me and other veterans if they want the game to really take off at launch. I do think you're right about the art and production: that will be a draw for some veteran players, to be sure. I just can't believe that is going to be the central selling point for the new game. I'm sure that nostalgia will be a factor too. No one really knows what WotC is going to do, and their plans may have really changed recently. I'm just betting on 6E being something significantly different to lock other publishers out if nothing else. I'm playing a 5E game now, we did session two of Dragon Heist and I'm already seeing why I prefer other companies takes on the 5E rules set: we have a player with difficulty with the Second Wind mechanic for their fighter, and spell casters who can't wait to get enough spells to not be using cantrips for much of the adventuring day. So we're finding the game simultaneously too complex and not complex enough. Can 6E address this? Don't know. [/QUOTE]
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So Will 'OneD&D' (6E) Actually Be Backwards Compatible?
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