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So...wut's the deal with NWP?
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<blockquote data-quote="Odhanan" data-source="post: 5312436" data-attributes="member: 12324"><p>For some players, there is an enormous difference between actually role playing the encounter in character and trying to convince the NPC to join your cause, versus rolling a "Diplomacy" die to find out if he joins you or not. Some people like to emphasize the Player's skill over the Character's. They want to be the ones dealing with the problems, obstacles, puzzles put in front of them, and don't want dice to decide whether what they're doing is a success or failure, but rather good refereeing on the part of the DM. </p><p></p><p>It's the difference between rolling to see if you can disarm the trap, and actually describing to the DM what you do with the trap and finding out if that works or not, based on your descriptions. Or solving the puzzle with a "Decipher Puzzle" check, or actually solving the puzzle with your brains in real time.</p><p></p><p>Some people find these things boring, or relying too heavily on the DM's decisions, or feel like their character's skill at doing stuff should be represented in the game and emphasized for them. They want a die roll to determine the results for them. Others will want to solve the situations themselves, trust the DM to rule fairly and not just make stuff up on a whim, and will generally appreciate the ambiance of hands-on exploration that comes from it. </p><p></p><p>Two different takes on the game. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Odhanan, post: 5312436, member: 12324"] For some players, there is an enormous difference between actually role playing the encounter in character and trying to convince the NPC to join your cause, versus rolling a "Diplomacy" die to find out if he joins you or not. Some people like to emphasize the Player's skill over the Character's. They want to be the ones dealing with the problems, obstacles, puzzles put in front of them, and don't want dice to decide whether what they're doing is a success or failure, but rather good refereeing on the part of the DM. It's the difference between rolling to see if you can disarm the trap, and actually describing to the DM what you do with the trap and finding out if that works or not, based on your descriptions. Or solving the puzzle with a "Decipher Puzzle" check, or actually solving the puzzle with your brains in real time. Some people find these things boring, or relying too heavily on the DM's decisions, or feel like their character's skill at doing stuff should be represented in the game and emphasized for them. They want a die roll to determine the results for them. Others will want to solve the situations themselves, trust the DM to rule fairly and not just make stuff up on a whim, and will generally appreciate the ambiance of hands-on exploration that comes from it. Two different takes on the game. :) [/QUOTE]
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So...wut's the deal with NWP?
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