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So, you all meet in a bar and decide to start adventuring together...
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<blockquote data-quote="Siegfried Niemand" data-source="post: 2861303" data-attributes="member: 16926"><p>Well, I just began a new campaign myself. I had each player come up with a reason their characters were on board a small merchant ship on a month-long voyage. Their characters were simply assumed to have met and befriended each other during the month, and so naturally stuck together going ashore when the ship reached port. Since one character's reason for being aboard was that he was part of the crew, I took him aside as the ship docked and had the mate give him his pay and tell him his services were no longer needed. This of course allowed me to run my city-based adventure without a lot of ship time, gave the player a great excuse for some fine roll-playing, and gave me a wonderful hook for later on when I let the PC see a masked foreigner paying the mate before the ship again left port.</p><p></p><p>As for a good reason the BBEG wants a bunch of 1st-level nobodies dead, well obviously they've seen something they shouldn't have, and may not even realize that they have, but they need to be "disappeared" before they can reveal what they may (or may not) know. Ba-ba-ba-bum!</p></blockquote><p></p>
[QUOTE="Siegfried Niemand, post: 2861303, member: 16926"] Well, I just began a new campaign myself. I had each player come up with a reason their characters were on board a small merchant ship on a month-long voyage. Their characters were simply assumed to have met and befriended each other during the month, and so naturally stuck together going ashore when the ship reached port. Since one character's reason for being aboard was that he was part of the crew, I took him aside as the ship docked and had the mate give him his pay and tell him his services were no longer needed. This of course allowed me to run my city-based adventure without a lot of ship time, gave the player a great excuse for some fine roll-playing, and gave me a wonderful hook for later on when I let the PC see a masked foreigner paying the mate before the ship again left port. As for a good reason the BBEG wants a bunch of 1st-level nobodies dead, well obviously they've seen something they shouldn't have, and may not even realize that they have, but they need to be "disappeared" before they can reveal what they may (or may not) know. Ba-ba-ba-bum! [/QUOTE]
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So, you all meet in a bar and decide to start adventuring together...
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