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So you enter the "Magic Shoppe", and inside you see...what ?
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<blockquote data-quote="Zhaleskra" data-source="post: 6321380" data-attributes="member: 20544"><p>The only game I have where I'd actually consider Magic Shoppes appropriate is World Tree, where they are an assumed part of the world. Everyone knows about them. They sell boxed spells for you to graft: a wooden box with a spark of magic to be examined and grafted to your magerium. Parents buy their kids spells as birthday presents. A weapon shop might have a magic weapon of moderate power. You probably need to find, broker, or make more powerful magic weapons and armor yourself. Wares would be kept on wooden shelves because the world is made of wood, while metal is certainly possible, nearly every bit of it has to be created with magic. As to how to rob one? Hope the owner doesn't have an alarm spell that can be triggered. Most common magic shops will probably only carry spells up to complexity 15, 20 if you're lucky (equivalent to 2nd and 3rd level spells in pre-4e D&D), and even then they're more likely to be householdy spells, simple buffs, or defensive.</p></blockquote><p></p>
[QUOTE="Zhaleskra, post: 6321380, member: 20544"] The only game I have where I'd actually consider Magic Shoppes appropriate is World Tree, where they are an assumed part of the world. Everyone knows about them. They sell boxed spells for you to graft: a wooden box with a spark of magic to be examined and grafted to your magerium. Parents buy their kids spells as birthday presents. A weapon shop might have a magic weapon of moderate power. You probably need to find, broker, or make more powerful magic weapons and armor yourself. Wares would be kept on wooden shelves because the world is made of wood, while metal is certainly possible, nearly every bit of it has to be created with magic. As to how to rob one? Hope the owner doesn't have an alarm spell that can be triggered. Most common magic shops will probably only carry spells up to complexity 15, 20 if you're lucky (equivalent to 2nd and 3rd level spells in pre-4e D&D), and even then they're more likely to be householdy spells, simple buffs, or defensive. [/QUOTE]
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Community
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So you enter the "Magic Shoppe", and inside you see...what ?
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