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So you enter the "Magic Shoppe", and inside you see...what ?
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<blockquote data-quote="howandwhy99" data-source="post: 6321958" data-attributes="member: 3192"><p>So far the players have thought to cast <em>Detect Magic</em> once when in a shop. (shoppe?) It paid off though. </p><p></p><p>Magic is a precious thing. Casting a spell costs resources and prepping it and casting it haphazardly does so too. But sometimes it pays off anyways. </p><p></p><p>Virtually no one in the campaign world can see magical auras. So trying to sell something for 1000s of gold pieces because it's "magic" is like selling beans to Jack. Most fools wouldn't even give you a cow for it.</p><p></p><p>If you really want magic items, find people you trust who have them and trade. </p><p>...and even then double check with spells or via a trusted second source (like a reliable, hired spellcaster). </p><p></p><p>Virtually no one can afford to hold enough stock in them to open a market.</p><p></p><p>Exceptions? </p><p>Alchemists who create alchemical items like components for many potions.</p><p>Herbalists who also trade in many magic spell components, palliatives, and at least 11 secret herbs and spices.</p><p>Temple Clerics who sell holy water, blessed items, as well as performing divine rituals (spells) for tithes.</p><p></p><p>Magic is around (for sale or not), but it's all part of the Exploration & Discovery game.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6321958, member: 3192"] So far the players have thought to cast [I]Detect Magic[/I] once when in a shop. (shoppe?) It paid off though. Magic is a precious thing. Casting a spell costs resources and prepping it and casting it haphazardly does so too. But sometimes it pays off anyways. Virtually no one in the campaign world can see magical auras. So trying to sell something for 1000s of gold pieces because it's "magic" is like selling beans to Jack. Most fools wouldn't even give you a cow for it. If you really want magic items, find people you trust who have them and trade. ...and even then double check with spells or via a trusted second source (like a reliable, hired spellcaster). Virtually no one can afford to hold enough stock in them to open a market. Exceptions? Alchemists who create alchemical items like components for many potions. Herbalists who also trade in many magic spell components, palliatives, and at least 11 secret herbs and spices. Temple Clerics who sell holy water, blessed items, as well as performing divine rituals (spells) for tithes. Magic is around (for sale or not), but it's all part of the Exploration & Discovery game. [/QUOTE]
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So you enter the "Magic Shoppe", and inside you see...what ?
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