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So you enter the "Magic Shoppe", and inside you see...what ?
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<blockquote data-quote="gamerprinter" data-source="post: 6323248" data-attributes="member: 50895"><p>It can be. While any given region supports some population of bats, due to lack of habitat, lack of food sources, invading biological hazards can make one area largely devoid of bats, and in such places it can be quite difficult to get bat poop. If a given spell requires undead bones as a material component, in a region dominated by lawful good churches with enough law enforcement and good priests able to suppress the existence of necromancers in a given location - finding any undead there may be next to impossible. Resources for spell components are not universally equal in all locations.</p><p></p><p></p><p></p><p>In D&D terms, all spells have a cost. Resurrection is an expensive spell. Just because a priest can resurrect someone from the dead, doesn't it is cost-effective to do so. If due to a limit on the number of priests able to cast resurrection spells, or lack of enough components limits the number of resurrections that can be cast at all, and if the value of some persons exceed the value in others (a king versus a commoner), such limitations will limit who gets resurrected and who doesn't. Back in 1e play, most low level characters who die are never resurrected - their value is not important enough to justify the cost in bringing them back from the dead. There is a definitive cost in the use of spells, arcane and divine. Just because the parents of "Joe Dummy the Commoner" ask the priesthood to resurrect their son from the dead, doesn't mean it will happen. Things don't get done just because the technology is there to accomplish it, it has to be cost effective - there is more than moral values in the cost of resurrection.</p><p></p><p></p><p></p><p>You only need one person with the resources to pay for whatever powerful magic items needed in order to exist a high level of demand for any given thing. You don't need a thousand high level wizards to create a high demand for any commodity, you only need one person (or as few available) that has enough funds to pay for the purchase of such items in order for a high demand to exist. While demand can be affected by larger numbers of users, it doesn't have to be. You are making wild assumptions, that aren't necessarily true.</p></blockquote><p></p>
[QUOTE="gamerprinter, post: 6323248, member: 50895"] It can be. While any given region supports some population of bats, due to lack of habitat, lack of food sources, invading biological hazards can make one area largely devoid of bats, and in such places it can be quite difficult to get bat poop. If a given spell requires undead bones as a material component, in a region dominated by lawful good churches with enough law enforcement and good priests able to suppress the existence of necromancers in a given location - finding any undead there may be next to impossible. Resources for spell components are not universally equal in all locations. In D&D terms, all spells have a cost. Resurrection is an expensive spell. Just because a priest can resurrect someone from the dead, doesn't it is cost-effective to do so. If due to a limit on the number of priests able to cast resurrection spells, or lack of enough components limits the number of resurrections that can be cast at all, and if the value of some persons exceed the value in others (a king versus a commoner), such limitations will limit who gets resurrected and who doesn't. Back in 1e play, most low level characters who die are never resurrected - their value is not important enough to justify the cost in bringing them back from the dead. There is a definitive cost in the use of spells, arcane and divine. Just because the parents of "Joe Dummy the Commoner" ask the priesthood to resurrect their son from the dead, doesn't mean it will happen. Things don't get done just because the technology is there to accomplish it, it has to be cost effective - there is more than moral values in the cost of resurrection. You only need one person with the resources to pay for whatever powerful magic items needed in order to exist a high level of demand for any given thing. You don't need a thousand high level wizards to create a high demand for any commodity, you only need one person (or as few available) that has enough funds to pay for the purchase of such items in order for a high demand to exist. While demand can be affected by larger numbers of users, it doesn't have to be. You are making wild assumptions, that aren't necessarily true. [/QUOTE]
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So you enter the "Magic Shoppe", and inside you see...what ?
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