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So you enter the "Magic Shoppe", and inside you see...what ?
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<blockquote data-quote="Grogg of the North" data-source="post: 6328564" data-attributes="member: 6682960"><p>It varies from campaign to campaign. Sometimes the magic shop is run by a wizard looking to make some extra cash so he can continue with his experiments. Other times they're glorified pawn shops where retired adventurers sell their old junk and buy stuff off new adventurers. And sometimes they're run by wizard academies where if a student wants to pass their practical exam for item creation, they have to wait for an adventurer to order something. One thing that I run consistently is if the players want it NOW and can't wait, they'll expedite the item for an additional 10% and have it done in a day. Because magic. One thing I've taken from the forums here is to have the shoppes contract out to a Kikki like service. If you leave them some way to identify and find you, they'll deliver the item to you. </p><p></p><p></p><p></p><p>As a DM, I've had players more interested in the NPCs running them than the shop itself. As a player I like digging into the NPCs history if I can. It never hurts to be friends with the shop keep. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>A beautifully crafted figurine of a fairy. She floats and rotates above a small pedestal carved to look like a forest clearing. Her wings are made of crystal and her arms are stretched upward towards a small ball, crafted from a single flawless gem, which hovers just out of her reach. Her hair and dress seem to blow by some unseen breeze. </p><p></p><p></p><p></p><p>Behind counters. You can touch if you're interested in buying.</p><p></p><p></p><p></p><p>It's oddly never come up in a game. Most people assume that if the person is selling this stuff then they're pretty powerful. I've had it where shop keeps also pay off the local thieves guild to ensure there is no unauthorized theft.</p></blockquote><p></p>
[QUOTE="Grogg of the North, post: 6328564, member: 6682960"] It varies from campaign to campaign. Sometimes the magic shop is run by a wizard looking to make some extra cash so he can continue with his experiments. Other times they're glorified pawn shops where retired adventurers sell their old junk and buy stuff off new adventurers. And sometimes they're run by wizard academies where if a student wants to pass their practical exam for item creation, they have to wait for an adventurer to order something. One thing that I run consistently is if the players want it NOW and can't wait, they'll expedite the item for an additional 10% and have it done in a day. Because magic. One thing I've taken from the forums here is to have the shoppes contract out to a Kikki like service. If you leave them some way to identify and find you, they'll deliver the item to you. As a DM, I've had players more interested in the NPCs running them than the shop itself. As a player I like digging into the NPCs history if I can. It never hurts to be friends with the shop keep. ;) A beautifully crafted figurine of a fairy. She floats and rotates above a small pedestal carved to look like a forest clearing. Her wings are made of crystal and her arms are stretched upward towards a small ball, crafted from a single flawless gem, which hovers just out of her reach. Her hair and dress seem to blow by some unseen breeze. Behind counters. You can touch if you're interested in buying. It's oddly never come up in a game. Most people assume that if the person is selling this stuff then they're pretty powerful. I've had it where shop keeps also pay off the local thieves guild to ensure there is no unauthorized theft. [/QUOTE]
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So you enter the "Magic Shoppe", and inside you see...what ?
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