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*TTRPGs General
So you enter the "Magic Shoppe", and inside you see...what ?
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<blockquote data-quote="WayneLigon" data-source="post: 6332282" data-attributes="member: 3649"><p>Sometimes I'll have 'magic shops', but most times they will be broken out like this:</p><p>Alchemists, who sell the stuff you can make with Craft: Alchemy</p><p>Apothecaries, who will sell some common potions and some alchemical items (almost always curative ones), as well as mundane materials</p><p>Arcanists, who sell common and uncommon material components, and who can get their hands on a few rare materials now and again.</p><p>Artificers, mage-crafters who have one or more of the item crafting feats. Usually you go to one of these guys on a custom work basis. They keep a few examples of their work around, but in general their reputation is what you're going by.</p><p></p><p>Thieves are always a problem, of course. Low-end items are not usually sought after since the thief almost always steals it for his own use instead of to sell it. If he does sell it, eventually word may make it back to the crafter ("Hey, Makim, I had a guy try to sell me one of your magical daggers today, you want I should have him followed?"). If a few places get hit in a short period of time, they assume some kid is trying to make a name for himself as 'the magical weapon bandit', and they may pool some money together to have the Thieves Guild take care of him, or to hire one of their brethren to kill him via magic. First maybe something like Dream (To the person who stole shortsword marked with this maker's mark: Return what You Have Stolen or We Will Kill You) and eventually lead to being torn apart in the town square by an Invisible Stalker or some other horrible otherplanar thing.</p></blockquote><p></p>
[QUOTE="WayneLigon, post: 6332282, member: 3649"] Sometimes I'll have 'magic shops', but most times they will be broken out like this: Alchemists, who sell the stuff you can make with Craft: Alchemy Apothecaries, who will sell some common potions and some alchemical items (almost always curative ones), as well as mundane materials Arcanists, who sell common and uncommon material components, and who can get their hands on a few rare materials now and again. Artificers, mage-crafters who have one or more of the item crafting feats. Usually you go to one of these guys on a custom work basis. They keep a few examples of their work around, but in general their reputation is what you're going by. Thieves are always a problem, of course. Low-end items are not usually sought after since the thief almost always steals it for his own use instead of to sell it. If he does sell it, eventually word may make it back to the crafter ("Hey, Makim, I had a guy try to sell me one of your magical daggers today, you want I should have him followed?"). If a few places get hit in a short period of time, they assume some kid is trying to make a name for himself as 'the magical weapon bandit', and they may pool some money together to have the Thieves Guild take care of him, or to hire one of their brethren to kill him via magic. First maybe something like Dream (To the person who stole shortsword marked with this maker's mark: Return what You Have Stolen or We Will Kill You) and eventually lead to being torn apart in the town square by an Invisible Stalker or some other horrible otherplanar thing. [/QUOTE]
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So you enter the "Magic Shoppe", and inside you see...what ?
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