Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
So you got "The Book of Iron Might", what do you think.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Macbeth" data-source="post: 1808412" data-attributes="member: 11259"><p>I actually get to start using maneuvers tonight in the game I play in that BardStephenFox runs. He's tentatively letting each player make a number of manuevers equal to their character's BAB ahead of time, and not allowing on the fly manuevers (a very good way to use it, I think). Since I'm the only one with the book so far, I designed maneuvers for our tanks (manuvers == BAB for each), plus one manuever for every other character (even the magic-users). I'm impressed with what I can do with the system. I was easily able to create manuevers with flavor for each of our characters. </p><p>The mage gets a Maneuver that lowers his opponent's Attacks (Inflict Penalty, Touch Option, Full Round, Saving Throw) by essentially bluffing that his dagger will curse them. </p><p>The Cleric of the Ocean god has a 'Crashing Wave' Attack that moves his opponent 5ft, giving him a chance to get away or cast. </p><p>My Samurai (who won't run away) has a really crazy manuever that moves his opponent 5ft. and dazes them (giving me a round to heal up), but with a ton of drawbacks.</p><p>The monk (martial artist, actually) gets an attack to use with his quarterstaff that disarms both him and his opponents (which give him an advantage, since he can fight well unarmed). Another one of his attacks bangs two of his opponents heads together, stunning them and dealing damage.</p><p></p><p>All in all, the system is amazingly flexible. Lots and Lots of fun.</p></blockquote><p></p>
[QUOTE="Macbeth, post: 1808412, member: 11259"] I actually get to start using maneuvers tonight in the game I play in that BardStephenFox runs. He's tentatively letting each player make a number of manuevers equal to their character's BAB ahead of time, and not allowing on the fly manuevers (a very good way to use it, I think). Since I'm the only one with the book so far, I designed maneuvers for our tanks (manuvers == BAB for each), plus one manuever for every other character (even the magic-users). I'm impressed with what I can do with the system. I was easily able to create manuevers with flavor for each of our characters. The mage gets a Maneuver that lowers his opponent's Attacks (Inflict Penalty, Touch Option, Full Round, Saving Throw) by essentially bluffing that his dagger will curse them. The Cleric of the Ocean god has a 'Crashing Wave' Attack that moves his opponent 5ft, giving him a chance to get away or cast. My Samurai (who won't run away) has a really crazy manuever that moves his opponent 5ft. and dazes them (giving me a round to heal up), but with a ton of drawbacks. The monk (martial artist, actually) gets an attack to use with his quarterstaff that disarms both him and his opponents (which give him an advantage, since he can fight well unarmed). Another one of his attacks bangs two of his opponents heads together, stunning them and dealing damage. All in all, the system is amazingly flexible. Lots and Lots of fun. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
So you got "The Book of Iron Might", what do you think.
Top